Click here for a transcription of an interview with Warren Spector from April 2015. In this interview he revealed some previously unknown information about the episode.
In March of 2017, there was a large leak that included the source files of all of the maps
created for Half-Life 2: Episode 1, and Half-Life 2: Episode 2. In the
there is the map:
This map is actually a somewhat advanced prototype of the first level of the Junction Point Studios episode. There are 2 new characters,
Duncan and Scooter. Duncan seems to be an afterthought, as he uses the entity of a pre-existing character, named "Mueller".
He also uses a pre-existing model, the citizen model Male_09 from Half-Life 2, a.k.a Erdin. Their entity names are
ravenholm_npc_scooter. Aside from them, the map also contains 2 more minor characters:
two citizens named "Harry" and "Kate", who put the player through something called "Slam Training", possibly
referencing the cut weapon from Half-Life 2. The "Scooter" Character wakes the player up after they crashed
through the roof of a warehouse while riding some kind of cable car. He gives the player a crowbar and directs
the player towards a broken and spewing furnance, preventing the characters from leaving. After the player turns
off the fuel, they can leave, but Scooter and Duncan stay behind. The rest of the level mainly consists of
Combine Soldier encounters in a snowy trainyard, with a Razor Train that breaks through the door of a warehouse.
After this, the player proceeds into the streets of a small section of the town, with Combine Soldiers waiting in the
buildings above. The changelevel to the next level is suspended in the air in a random section of the map, and leads to
fall_map00.bsp. The map completely lacks any zombies, and only resembles Ravenholm in the visual aspect,
barring the snow everywhere. It also uses a custom Skybox texture, called