Converting Models from Quake2 to Half-life. By:  Renier"Pug"Banninga

Written January 11th 1999                                                      E-mail : Sun_quest@hotmail.com

Ok I am doing this because I have to actually :). I slipped that I would do a tutorial on getting Quake2 models into Half-life. 
So it got posted on the Gunmen news page about my breakthrough of getting models from md2 to mdl format. And that I was going to write a tutorial about it (was not planning on it really). So I was too late to take it of the web page :(. So I waited for a few days hoping nobody would ask about "WHEN" I would release it. Woke up this morning and went to check my mail and 
I had 23 E-mails asking me when and where they could get it. Then Bonewolf also said I should do it. So all you fans of the GUNMEN Half-life TC and any other Half-life mod creators Here it is. Hehe remember this is my first ever Tutorial so be gentle, and I wont mind some feedback on it. Because if I get more then 50 e-mails asking about more tutorials I will get 
started one some in-depth Tips and tricks in creating Half-life Characters and animation tips. Plus setting up good Biped 
systems for your Half-life creations. The most likely place this one will be found and any other Tutorial's of mine (if there is enough demand)   Will be found on Wavelength. Wavelengths link can be found on www.Planethalf-life.com 

Ok lets get to work! This tutorial will be divided into 3 parts. 
1.Exporting the the needed files.   
2.Importing into max and get it ready for Studiomdl 
3.Using studiomdl and writing a working QC file 

Now the programs you will need to get a model from Quake2 into Half-life are 

Quake2 Model Editor 0.90 (I wish Phillip Martin would finish the program!) 
3dstudiomax 2.0 or 2.5 (great powerful bugger
Script program to fix mapping of quake2 models in MAX. (really cool Thx to Elmek.Elmek@mail.bip.net) 
And studiomdl.exe that Valve released in the SDK kit. 

Also, I am assuming you know a little about 3dstudiomax2 so I will try to keep it clear enough for any newbies to MAX :) 
And just if anyone thinks of blaming me for something I tell you now, I am making this tutorial with the knowledge I have gained over the couple of months with half-life and my experiments and learning to be better because I wanne do my best work on the Gunman Tc. So you can be assured that I am not trying to mislead you or give false facts. this is a product of my Love for games and wanting to share my experience and knowledge so others can also enjoy making new characters and story using valve's great game engine. So if you wanne blame me for something bugger off and don't think of getting a reply. But if you want to clarify something or want me to explain something I will listen and reply with the best explained solution or theories. 

Oh and incidentally I use Paint shop Pro 5 for all my Character skins and other 
Webpage logo's Like Pug at the top. Don't forget to visit the GUNMAN TC.