Part 3: Studiomdl compiling and QC file configuring |
Ok Finally where almost to the end of it! :) hmmm its 4 in the morning
already here yikes I have been Typing for 5 hours already. And getting
all the pictures and stuff.... hmmm. Well atleast this will be on the web
by tomorrow :) hopefully.
Ok this next part will be short because otherwise it will be huge explaining every command that studiomdl has built in it what it does and all the functions there are.....I tell you again if you like my work and send enough support I will write more! If not fine I understand :(.. Ok QC files remember them from the good old days of quake1? :) well
they are very important because it tells Studiomdl.exe where all your files
are what animation's you want to include. But I am only gonne tell you
the basics of getting you model to MDL format. I am still researching the
events and stuff that can be added to bones and certain animation frames.
For example
Ok but that's for a later (maybe) tutorial So lets finish this one quickly shall we?
Ok here is a QC file at its most Basic. I will go through it line by
line. infantry.qc in the 3rd line tells it the qc files name, yes you have
to tell it or it becomes upset. In line 7 you see $scale 1.0, So its easy
to rescale your model whenever you want to make it bigger. You can even
have your model shrink on certain frames if you want to. Like having a
animation of a gaspod creature expanding on its death frame, and for morte
advance FX you could add a explosion event at the last one. That would
make a interesting creature :). Ok back to the QC. In line 9 you have //infantry.smd
telling it the filename of your Reference model that you exported out of
max. Animation frames are added later in the script. Ok then in line 11
you tell it where you want the final model to be stored. Yes in the new
Studiomdl you can tell it what drive you want it installed on also. with
the old one you could not , nice add-on. Ok then in line 13 you tell the
program to change directory to where your SMD file is. In the next line15
you tell it where the textures are. But you only change the directory again
if your textures are in another directory other then the SMD file. Meaning
if they are not in the same directory as your model reference frame THEN
and only then will you need o tell it to change directory to find the textures.
Ok and $body studio tells it the name of your smd file in the directory
you specified.
See there you go! All in fully working order. Finally I am done! Well
that is if enough people want another tutorial.
There everyone's happy now! and I can now get some rest! Its already 4:00 in the morning here...yawwwwwnnnn!! Well before i go to sleep would just like to tell you what tutorials
I have in mind in the next ones to come.
OH shit I better stop now or I am gonne have to do all of them! :( arrrgghh..!! Well I am still the main modeler for GUNMEN so i am gonne have alot of other stuff to do also besides sitting late in the nights writing tutorials for other people to lazy to figure it all out for themselves :) Ok this is Pug Signing off........END!
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