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Converting Models from Quake2 to Half-life. By: Renier"Pug"BanningaWritten January 11th 1999 E-mail : Sun_quest@hotmail.com |
Ok I am doing this because I have to actually :). I slipped that I
would do a tutorial on getting Quake2 models into Half-life.
So it got posted on the Gunmen news page about my breakthrough of getting models from md2 to mdl format. And that I was going to write a tutorial about it (was not planning on it really). So I was too late to take it of the web page :(. So I waited for a few days hoping nobody would ask about "WHEN" I would release it. Woke up this morning and went to check my mail and I had 23 E-mails asking me when and where they could get it. Then Bonewolf also said I should do it. So all you fans of the GUNMEN Half-life TC and any other Half-life mod creators Here it is. Hehe remember this is my first ever Tutorial so be gentle, and I wont mind some feedback on it. Because if I get more then 50 e-mails asking about more tutorials I will get started one some in-depth Tips and tricks in creating Half-life Characters and animation tips. Plus setting up good Biped systems for your Half-life creations. The most likely place this one will be found and any other Tutorial's of mine (if there is enough demand) Will be found on Wavelength. Wavelengths link can be found on www.Planethalf-life.com Ok lets get to work! This tutorial will be divided into 3 parts.
Now the programs you will need to get a model from Quake2 into Half-life are Quake2 Model Editor 0.90 (I wish Phillip
Martin would finish the program!)
Also, I am assuming you know a little about 3dstudiomax2 so I will try
to keep it clear enough for any newbies to MAX :)
Oh and incidentally I use Paint shop Pro 5 for all my Character skins
and other
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