PART 2: Importing models into Max2 and gettingthem ready for Studiomdl. |
Ok Now the first thing you wanne do before you start up MAX is extract
the script from the IOUV zipfile, and then place
it into your Scripts directory under 3d studio max2. Basically what this
script does is that it restores your mapping of you model that you did
for quake2 exactly into 3dsmax2 making it very easy to get the mesh into
Half-life without having to do the mapping from scratch. And also get the
new plugin from the valve SDK kit and put it the file in the plugins directory
under max. Note in the Plugins directory not Stdplugs or Plugscfg directories.
So lets get a cracking!
Ok start up max after you placed the script file in its right directory.
Ok go to File on the top left of the screen and go to import file. Then
choose 3ds file and go to the directory wherever you have saved all your
stuff of your model. Import your model into the scene and the click on
the Scale button. Resize it to about 6000 % ,yes its alot but max does
strange things to 3ds files.
Long isn't it :) Click on pick object and select the model you imported
earlier. Then click on open and another window will open. see top right
picture. Ok now the first thing you go do is write down the dimensions
of your models skin, otherwise it screws up the mapping on the model. Then
after you have this info go to project info and select the directory where
your
Now see what i did? Instead of its default standard textures you will
have to choose Multi/Sub-Object. You do this by simply
Ok now you have your model in max and you wanne export it to valves
SMD format. Ok you did all I told you to do right?
Ok give it the filename and export it. Now there should pop up another little window asking if you want it to be...
Ok I took reference frame, because you don't have a biped yet, and you only choose Skeleton animation when your just exporting the skeleton of the biped you created for your model. HEHE we will get to that later in a next tutorial if you guys out there think I did a good job on this one and send me some request e-mails or post it on the GUNMEN TC message board. Ok the Model is now ready for studiomdl.exe PS: I think i am starting to like this tutorial writing :) hmmm... this is a bad sign, That means that there is a good chance that I might do more :). Wont you just love to see some character modeling and mapping tricks :) and there final skinning..... Ohhh i can see the drool forming already. Yeah right who wants to see my little tutorial anyway If I get enough feedback in the next week i will tell you guys if I will keep writing more ones .... See I told you its easy :) Studiomdl here we
come !! On to part 3:
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