Re: Mr. Pug sir, I've got a Q for ya...


[ Follow Ups ] [ Post Followup ] [ Gunman Message Board ] [ FAQ ]

Posted by cannelbrae on January 04, 1999 at 10:54:24:

In Reply to: Mr. Pug sir, I've got a Q for ya... posted by Kiddie Grinder on January 03, 1999 at 19:45:14:

: Well, after seeing the pic of the Emporer Xenome, I was wondering, how many polys does that have, who did the skinning job, and do you have ANY idea how in the hell to extract the exhisting bipeds in the Half-Life models?

: Thanks in advance...

Hehe... I can answer just a bit of that. I will try to be sure that Pug looks at this, or another who can answer the remaining questions does.

1) the Emporer Xenome is very poly heavy, about 900 polys. Meaning simply that you will probably only see one at any give time. (Hopefully frequently). :)
2) Bonewolf did the beautiful skin work I believe.
3) Not sure what you mean. You can use any WinPak to extract the models from that pak file. Once you have them.. I am not sure what you can do with them, as I am a meager coder. ;)

So, how is your project going? I think I was the one who emailed you at one point about your work. Hows everything?



Follow Ups:



Post a Followup

Name:
E-Mail:

Subject:

Comments:

Optional Link URL:
Link Title:
Optional Image URL:


[ Follow Ups ] [ Post Followup ] [ Gunman Message Board ] [ FAQ ]