// This file was decompiled by hand from dodhead.vmt_c "Layer0" { "Shader" "vr_standard.vfx" "F_ADVANCED_FRESNEL_CONTROLS" "1" "F_SPECULAR" "1" "g_flCubeMapScalar" "1.000000" "g_flFresnelExponent" "5.000000" "g_flFresnelFacing" "1.000000" "g_flMetalness" "0.506000" "g_vFresnelFacingRange" "[0.000000, 1.000000, 0.000000, 0.000000]" "g_vReflectanceRange" "[0.000000, 0.028000, 0.000000, 0.000000]" "g_tColor1" "models/personal/tristan/materials/dodhead_color.tga" "g_tNormal" "models/personal/tristan/materials/dog_head_gloss.tga" }