CHelpData CHelpData_0 { CHelpEntry[] m_Entries = [ CHelpEntry { string m_Id = "Element.worldspawn" string m_FriendlyName = "worldspawn" string m_TooltipOverride = "" string m_HelpText = "This is the world entity. Each map can only contain one, and it\'s automatically created for you." }, CHelpEntry { string m_Id = "Attribute.worldspawn.targetname" string m_FriendlyName = "Name" string m_TooltipOverride = "" string m_HelpText = "The name that other entities refer to this entity by." }, CHelpEntry { string m_Id = "Attribute.worldspawn.message" string m_FriendlyName = "Map Description / Title" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.worldspawn.skyname" string m_FriendlyName = "SkyBox Texture Name" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.worldspawn.chaptertitle" string m_FriendlyName = "Chapter Title Message" string m_TooltipOverride = "" string m_HelpText = "Chapter Title that appears onscreen when this level starts." }, CHelpEntry { string m_Id = "Attribute.worldspawn.startdark" string m_FriendlyName = "Level Fade In" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.worldspawn.gametitle" string m_FriendlyName = "Display Game Title" string m_TooltipOverride = "" string m_HelpText = "Game Title that appears onscreen when this level starts." }, CHelpEntry { string m_Id = "Attribute.worldspawn.pvstype" string m_FriendlyName = "Precomputed Visibility" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.worldspawn.newunit" string m_FriendlyName = "New Level Unit" string m_TooltipOverride = "" string m_HelpText = "Used to clear out savegame data of previous levels to keep the savegame size as small as possible. Only set it to Yes if the player cannot return to any previous levels." }, CHelpEntry { string m_Id = "Attribute.worldspawn.maxpropscreenwidth" string m_FriendlyName = "Start Fade Pixels" string m_TooltipOverride = "" string m_HelpText = "Number of pixels wide at which all props in the level start to fade (<0 = use fademaxdist). This number is ignored if the prop has a specific fade distance specified." }, CHelpEntry { string m_Id = "Attribute.worldspawn.minpropscreenwidth" string m_FriendlyName = "End Fade Pixels" string m_TooltipOverride = "" string m_HelpText = "Minimum number of pixels wide at which the prop is visible (0 = don\'t fade out). This number is ignored if the prop has a specific fade distance specified." }, CHelpEntry { string m_Id = "Attribute.worldspawn.vrchaperone" string m_FriendlyName = "VR Chaperone" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.worldspawn.vrmovement" string m_FriendlyName = "VR Movement" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Element.item_generic" string m_FriendlyName = "item_generic" string m_TooltipOverride = "" string m_HelpText = "item_generic" }, CHelpEntry { string m_Id = "Attribute.item_generic.vscripts" string m_FriendlyName = "Entity Scripts" string m_TooltipOverride = "" string m_HelpText = "Name(s) of script files that are executed after all entities have spawned." }, CHelpEntry { string m_Id = "Attribute.item_generic.targetname" string m_FriendlyName = "Name" string m_TooltipOverride = "" string m_HelpText = "The name that other entities refer to this entity by." }, CHelpEntry { string m_Id = "Attribute.item_generic.disableshadows" string m_FriendlyName = "Disable shadows" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.item_generic.fademindist" string m_FriendlyName = "Start Fade Dist/Pixels" string m_TooltipOverride = "" string m_HelpText = "Distance at which the prop starts to fade (<0 = use fademaxdist). If \'Screen Space Fade\' is selected, this represents the number of pixels wide covered by the prop when it starts to fade." }, CHelpEntry { string m_Id = "Attribute.item_generic.fademaxdist" string m_FriendlyName = "End Fade Dist/Pixels" string m_TooltipOverride = "" string m_HelpText = "Maximum distance at which the prop is visible (0 = don\'t fade out). If \'Screen Space Fade\' is selected, this represents the *minimum* number of pixels wide covered by the prop when it fades." }, CHelpEntry { string m_Id = "Attribute.item_generic.fadescale" string m_FriendlyName = "Fade Scale" string m_TooltipOverride = "" string m_HelpText = "If you specify a fade in the worldspawn, or if the engine is running under dx7, then the engine will forcibly fade out props even if fademindist/fademaxdist isn\'t specified. This scale factor gives you some control over the fade. Using 0 here turns off the forcible fades." }, CHelpEntry { string m_Id = "Attribute.item_generic.spawnflags" string m_FriendlyName = "" string m_TooltipOverride = "" string m_HelpText = "spawnflags" }, CHelpEntry { string m_Id = "Attribute.item_generic.model" string m_FriendlyName = "Model" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.item_generic.spawn_particles" string m_FriendlyName = "Spawn Particles" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.item_generic.spawn_script_func" string m_FriendlyName = "Spawn Script Function" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.item_generic.spawn_sound" string m_FriendlyName = "Ambient Sound" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.item_generic.auto_start_ambient_sound" string m_FriendlyName = "Auto-Start Ambient Sound" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.item_generic.pickup_particles" string m_FriendlyName = "Pickup Particles" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.item_generic.pickup_sound" string m_FriendlyName = "Pickup Sound" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.item_generic.pickup_script_func" string m_FriendlyName = "Pickup Script Function" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.item_generic.timeout_particles" string m_FriendlyName = "Timeout Particles" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.item_generic.timeout_sound" string m_FriendlyName = "Timeout Sound" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.item_generic.timeout_script_func" string m_FriendlyName = "Timeout Script Function" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.item_generic.pickup_filter_name" string m_FriendlyName = "Pickup Filter Entity" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.item_generic.auto_remove_timeout" string m_FriendlyName = "Timeout" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.item_generic.drag_override" string m_FriendlyName = "Drag Override" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.item_generic.damping_override" string m_FriendlyName = "Damping Override" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.item_generic.pickup_radius_override" string m_FriendlyName = "Pickup Radius Override" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.item_generic.trigger_radius" string m_FriendlyName = "Trigger Radius" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.item_generic.pickup_prevents_respawning" string m_FriendlyName = "Pickup prevents respawning (HL3 only)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.item_generic.allow_pickup_script_func" string m_FriendlyName = "ShouldAllowPickup Script Function" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.item_generic.associated_player_counter" string m_FriendlyName = "Associated PlayerCounter Name (HL3 only)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.item_generic.pickup_and_filled_sound" string m_FriendlyName = "Pickup And Filled Counter Sound" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.item_generic.trigger_sound" string m_FriendlyName = "Trigger radius sound" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.item_generic.glow_in_trigger_radius" string m_FriendlyName = "Glow when inside trigger radius" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.item_generic.glowcolor" string m_FriendlyName = "Glow Color Override (R G B)" string m_TooltipOverride = "" string m_HelpText = "Change the render color of the glow." }, CHelpEntry { string m_Id = "Element.prop_zipline" string m_FriendlyName = "prop_zipline" string m_TooltipOverride = "" string m_HelpText = "prop_zipline" }, CHelpEntry { string m_Id = "Attribute.prop_zipline.model" string m_FriendlyName = "Model" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.prop_zipline.max_ride_speed" string m_FriendlyName = "Max Ride Speed" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Element.shared_procedural_spawn_template_info" string m_FriendlyName = "shared_procedural_spawn_template_info" string m_TooltipOverride = "" string m_HelpText = "shared_procedural_spawn_template_info" }, CHelpEntry { string m_Id = "Attribute.shared_procedural_spawn_template_info.targets_not_in_los_time" string m_FriendlyName = "Only If Target Not In LOS For Time (-1 no los time)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.shared_procedural_spawn_template_info.spawn_inside_player_radius" string m_FriendlyName = "Only Inside Player Radius (-1 no limit)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.shared_procedural_spawn_template_info.spawn_outside_player_radius" string m_FriendlyName = "Only Outside Player Radius (-1 no limit)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.shared_procedural_spawn_template_info.max_random_member_rotation" string m_FriendlyName = "Randomized Member Rotation (0=none,360=any direction)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.shared_procedural_spawn_template_info.max_random_template_rotation" string m_FriendlyName = "Randomized Group Rotation (0=none,360=any direction)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.shared_procedural_spawn_template_info.rotate_members_towards_player" string m_FriendlyName = "Rotate Members Towards Player" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.shared_procedural_spawn_template_info.rotate_template_towards_player" string m_FriendlyName = "Rotate Group Towards Player" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.shared_procedural_spawn_template_info.ignore_manager_player_distance_requirements" string m_FriendlyName = "Ignore Manager Player-Distance Requirements" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.shared_procedural_spawn_template_info.spawn_in_view_of_player" string m_FriendlyName = "Visibility Requirement" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Element.shared_procedural_spawn_reuse_info" string m_FriendlyName = "shared_procedural_spawn_reuse_info" string m_TooltipOverride = "" string m_HelpText = "shared_procedural_spawn_reuse_info" }, CHelpEntry { string m_Id = "Attribute.shared_procedural_spawn_reuse_info.min_reuse_delay" string m_FriendlyName = "Reuse Time" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.shared_procedural_spawn_reuse_info.max_spawns_allowed" string m_FriendlyName = "Max Spawns Allowed (-1 is unlimited)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Element.shared_procedural_spawn_area_info" string m_FriendlyName = "shared_procedural_spawn_area_info" string m_TooltipOverride = "" string m_HelpText = "shared_procedural_spawn_area_info" }, CHelpEntry { string m_Id = "Attribute.shared_procedural_spawn_area_info.tags" string m_FriendlyName = "Tags" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.shared_procedural_spawn_area_info.is_ceiling" string m_FriendlyName = "Is Ceiling" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.shared_procedural_spawn_area_info.area_size" string m_FriendlyName = "Area Radius" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.shared_procedural_spawn_area_info.editor_color" string m_FriendlyName = "Editor Color" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Element.shared_enable_disable" string m_FriendlyName = "shared_enable_disable" string m_TooltipOverride = "" string m_HelpText = "shared_enable_disable" }, CHelpEntry { string m_Id = "Attribute.shared_enable_disable.start_enabled" string m_FriendlyName = "Start Enabled" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Element.info_procedural_spawn_template" string m_FriendlyName = "info_procedural_spawn_template" string m_TooltipOverride = "" string m_HelpText = "info_procedural_spawn_template" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.targets_not_in_los_time" string m_FriendlyName = "Only If Target Not In LOS For Time (-1 no los time)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.spawn_inside_player_radius" string m_FriendlyName = "Only Inside Player Radius (-1 no limit)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.spawn_outside_player_radius" string m_FriendlyName = "Only Outside Player Radius (-1 no limit)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.max_random_member_rotation" string m_FriendlyName = "Randomized Member Rotation (0=none,360=any direction)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.max_random_template_rotation" string m_FriendlyName = "Randomized Group Rotation (0=none,360=any direction)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.rotate_members_towards_player" string m_FriendlyName = "Rotate Members Towards Player" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.rotate_template_towards_player" string m_FriendlyName = "Rotate Group Towards Player" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.ignore_manager_player_distance_requirements" string m_FriendlyName = "Ignore Manager Player-Distance Requirements" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.spawn_in_view_of_player" string m_FriendlyName = "Visibility Requirement" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.min_reuse_delay" string m_FriendlyName = "Reuse Time" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.max_spawns_allowed" string m_FriendlyName = "Max Spawns Allowed (-1 is unlimited)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.tags" string m_FriendlyName = "Tags" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.is_ceiling" string m_FriendlyName = "Is Ceiling" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.area_size" string m_FriendlyName = "Area Radius" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.editor_color" string m_FriendlyName = "Editor Color" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.start_enabled" string m_FriendlyName = "Start Enabled" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.vscripts" string m_FriendlyName = "Entity Scripts" string m_TooltipOverride = "" string m_HelpText = "Name(s) of script files that are executed after all entities have spawned." }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.targetname" string m_FriendlyName = "Name" string m_TooltipOverride = "" string m_HelpText = "The name that other entities refer to this entity by." }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.spawnflags" string m_FriendlyName = "" string m_TooltipOverride = "" string m_HelpText = "spawnflags" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.asynchronous" string m_FriendlyName = "Asynchronous Spawn" string m_TooltipOverride = "" string m_HelpText = "Allows you to asynchronously spawn the entities referred to by the point template, which will happen at some point later after all dependent resources are downlaoded from UGC servers + asynch streamed in. Asynch point templates have the benefit that they don\'t precache resources that we never spawn." }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.timeoutInterval" string m_FriendlyName = "Timeout Interval" string m_TooltipOverride = "" string m_HelpText = "The amount of seconds after which, if any client hasn\'t finished streaming the necessary assets, that client is disconnected and the template spawns anyways. Only used in asynchronous point_templates. 0 means use some reasonable default set in the code." }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.entityFilterName" string m_FriendlyName = "Entity Filter Name" string m_TooltipOverride = "" string m_HelpText = "Name of an entity filter that can be run on the entities in the template to modify, add, or remove the entities. These filters can be defined in code or in script." }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.spawnGroupType" string m_FriendlyName = "Spawn Group Type" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.clientOnlyEntityBehavior" string m_FriendlyName = "Client Only Entity Behavior" string m_TooltipOverride = "" string m_HelpText = "This controls the behavior of client only entities spawned by the point_template. Either you can create them only for clients that are currently connected at the point the point_template is spawned (good for transient things like explosions), or you can create them for clients who connect after the point_template is spawned. This behavior only affects point_templates that create their own spawn groups." }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template01" string m_FriendlyName = "Template 1" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template02" string m_FriendlyName = "Template 2" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template03" string m_FriendlyName = "Template 3" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template04" string m_FriendlyName = "Template 4" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template05" string m_FriendlyName = "Template 5" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template06" string m_FriendlyName = "Template 6" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template07" string m_FriendlyName = "Template 7" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template08" string m_FriendlyName = "Template 8" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template09" string m_FriendlyName = "Template 9" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template10" string m_FriendlyName = "Template 10" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template11" string m_FriendlyName = "Template 11" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template12" string m_FriendlyName = "Template 12" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template13" string m_FriendlyName = "Template 13" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template14" string m_FriendlyName = "Template 14" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template15" string m_FriendlyName = "Template 15" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template16" string m_FriendlyName = "Template 16" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template17" string m_FriendlyName = "Template 17" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template18" string m_FriendlyName = "Template 18" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template19" string m_FriendlyName = "Template 19" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template20" string m_FriendlyName = "Template 20" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template21" string m_FriendlyName = "Template 21" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template22" string m_FriendlyName = "Template 22" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template23" string m_FriendlyName = "Template 23" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template24" string m_FriendlyName = "Template 24" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template25" string m_FriendlyName = "Template 25" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template26" string m_FriendlyName = "Template 26" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template27" string m_FriendlyName = "Template 27" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template28" string m_FriendlyName = "Template 28" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template29" string m_FriendlyName = "Template 29" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template30" string m_FriendlyName = "Template 30" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template31" string m_FriendlyName = "Template 31" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template32" string m_FriendlyName = "Template 32" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template33" string m_FriendlyName = "Template 33" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template34" string m_FriendlyName = "Template 34" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template35" string m_FriendlyName = "Template 35" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template36" string m_FriendlyName = "Template 36" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template37" string m_FriendlyName = "Template 37" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template38" string m_FriendlyName = "Template 38" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template39" string m_FriendlyName = "Template 39" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template40" string m_FriendlyName = "Template 40" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template41" string m_FriendlyName = "Template 41" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template42" string m_FriendlyName = "Template 42" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template43" string m_FriendlyName = "Template 43" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template44" string m_FriendlyName = "Template 44" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template45" string m_FriendlyName = "Template 45" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template46" string m_FriendlyName = "Template 46" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template47" string m_FriendlyName = "Template 47" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template48" string m_FriendlyName = "Template 48" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template49" string m_FriendlyName = "Template 49" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template50" string m_FriendlyName = "Template 50" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template51" string m_FriendlyName = "Template 51" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template52" string m_FriendlyName = "Template 52" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template53" string m_FriendlyName = "Template 53" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template54" string m_FriendlyName = "Template 54" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template55" string m_FriendlyName = "Template 55" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template56" string m_FriendlyName = "Template 56" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template57" string m_FriendlyName = "Template 57" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template58" string m_FriendlyName = "Template 58" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template59" string m_FriendlyName = "Template 59" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template60" string m_FriendlyName = "Template 60" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template61" string m_FriendlyName = "Template 61" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template62" string m_FriendlyName = "Template 62" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template63" string m_FriendlyName = "Template 63" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.Template64" string m_FriendlyName = "Template 64" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.tags_required" string m_FriendlyName = "Required Target Tags" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.template_cost" string m_FriendlyName = "Spawn Cost" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.unload_spawn_group_when_all_dead" string m_FriendlyName = "Delete Instance When Contained NPCs Die" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.template_priority_weight" string m_FriendlyName = "Spawn Priority Weight (eg. 2 = twice as likely)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.remove_on_engagement_failure" string m_FriendlyName = "Remove On NPC Engagement Failure" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_template.remove_on_reengagement_failure" string m_FriendlyName = "Remove On NPC Reengagement Failure" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Element.info_procedural_spawn_target" string m_FriendlyName = "info_procedural_spawn_target" string m_TooltipOverride = "" string m_HelpText = "info_procedural_spawn_target" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_target.vscripts" string m_FriendlyName = "Entity Scripts" string m_TooltipOverride = "" string m_HelpText = "Name(s) of script files that are executed after all entities have spawned." }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_target.targetname" string m_FriendlyName = "Name" string m_TooltipOverride = "" string m_HelpText = "The name that other entities refer to this entity by." }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_target.min_reuse_delay" string m_FriendlyName = "Reuse Time" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_target.max_spawns_allowed" string m_FriendlyName = "Max Spawns Allowed (-1 is unlimited)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_target.tags" string m_FriendlyName = "Tags" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_target.is_ceiling" string m_FriendlyName = "Is Ceiling" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_target.area_size" string m_FriendlyName = "Area Radius" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_target.editor_color" string m_FriendlyName = "Editor Color" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_target.start_enabled" string m_FriendlyName = "Start Enabled" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_target.tags_required" string m_FriendlyName = "Required Template Tags" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_target.vis_triggered_disable_duration" string m_FriendlyName = "Visibility-Triggered Disable Duration (-1 allows spawns when visible)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Element.info_procedural_spawn_manager" string m_FriendlyName = "info_procedural_spawn_manager" string m_TooltipOverride = "" string m_HelpText = "info_procedural_spawn_manager" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_manager.vscripts" string m_FriendlyName = "Entity Scripts" string m_TooltipOverride = "" string m_HelpText = "Name(s) of script files that are executed after all entities have spawned." }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_manager.targetname" string m_FriendlyName = "Name" string m_TooltipOverride = "" string m_HelpText = "The name that other entities refer to this entity by." }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_manager.start_enabled" string m_FriendlyName = "Start Enabled" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_manager.starting_target_budget" string m_FriendlyName = "Max Active Cost" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_manager.total_spending_limit" string m_FriendlyName = "Total Spending Limit (-1 no limit)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_manager.target_tags_required" string m_FriendlyName = "Target Tags Required" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_manager.template_tags_required" string m_FriendlyName = "Template Tags Required" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_manager.spawn_inside_player_radius" string m_FriendlyName = "Only Inside Player Radius (-1 no limit)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_manager.spawn_outside_player_radius" string m_FriendlyName = "Only Outside Player Radius (-1 no limit)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_manager.spawn_inside_manager_radius" string m_FriendlyName = "Only Inside Manager Radius (-1 no limit)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_manager.spawn_outside_manager_radius" string m_FriendlyName = "Only Outside Manager Radius (-1 no limit)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_manager.think_interval" string m_FriendlyName = "Think Interval (sec)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_manager.burst_spawner" string m_FriendlyName = "Burst-spawn spending limit then disable\?" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_manager.session_persister" string m_FriendlyName = "Persist spawned template instances\?" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_manager.avoid_previous_choices" string m_FriendlyName = "Avoid previous choices\?" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_manager.partial_spawner" string m_FriendlyName = "Use partial-spawning system\?" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_manager.partial_radius" string m_FriendlyName = "Partial-spawn radius" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Element.info_procedural_spawn_subgroup" string m_FriendlyName = "info_procedural_spawn_subgroup" string m_TooltipOverride = "" string m_HelpText = "info_procedural_spawn_subgroup" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.vscripts" string m_FriendlyName = "Entity Scripts" string m_TooltipOverride = "" string m_HelpText = "Name(s) of script files that are executed after all entities have spawned." }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.targetname" string m_FriendlyName = "Name" string m_TooltipOverride = "" string m_HelpText = "The name that other entities refer to this entity by." }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.targets_not_in_los_time" string m_FriendlyName = "Only If Target Not In LOS For Time (-1 no los time)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.spawn_inside_player_radius" string m_FriendlyName = "Only Inside Player Radius (-1 no limit)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.spawn_outside_player_radius" string m_FriendlyName = "Only Outside Player Radius (-1 no limit)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.max_random_member_rotation" string m_FriendlyName = "Randomized Member Rotation (0=none,360=any direction)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.max_random_template_rotation" string m_FriendlyName = "Randomized Group Rotation (0=none,360=any direction)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.rotate_members_towards_player" string m_FriendlyName = "Rotate Members Towards Player" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.rotate_template_towards_player" string m_FriendlyName = "Rotate Group Towards Player" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.ignore_manager_player_distance_requirements" string m_FriendlyName = "Ignore Manager Player-Distance Requirements" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.spawn_in_view_of_player" string m_FriendlyName = "Visibility Requirement" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.tags" string m_FriendlyName = "Tags" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.is_ceiling" string m_FriendlyName = "Is Ceiling" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.area_size" string m_FriendlyName = "Area Radius" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.editor_color" string m_FriendlyName = "Editor Color" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.start_enabled" string m_FriendlyName = "Start Enabled" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.tags_required" string m_FriendlyName = "Required Target Tags" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.subgroup_member_1" string m_FriendlyName = "Subgroup Member 1" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.subgroup_member_2" string m_FriendlyName = "Subgroup Member 2" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.subgroup_member_3" string m_FriendlyName = "Subgroup Member 3" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.subgroup_member_4" string m_FriendlyName = "Subgroup Member 4" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.subgroup_member_5" string m_FriendlyName = "Subgroup Member 5" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.subgroup_member_6" string m_FriendlyName = "Subgroup Member 6" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.subgroup_member_7" string m_FriendlyName = "Subgroup Member 7" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.subgroup_member_8" string m_FriendlyName = "Subgroup Member 8" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.subgroup_member_9" string m_FriendlyName = "Subgroup Member 9" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.subgroup_member_10" string m_FriendlyName = "Subgroup Member 10" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.subgroup_member_11" string m_FriendlyName = "Subgroup Member 11" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.subgroup_member_12" string m_FriendlyName = "Subgroup Member 12" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.subgroup_member_13" string m_FriendlyName = "Subgroup Member 13" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.subgroup_member_14" string m_FriendlyName = "Subgroup Member 14" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.subgroup_member_15" string m_FriendlyName = "Subgroup Member 15" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.subgroup_member_16" string m_FriendlyName = "Subgroup Member 16" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.subgroup_member_17" string m_FriendlyName = "Subgroup Member 17" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.subgroup_member_18" string m_FriendlyName = "Subgroup Member 18" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.subgroup_member_19" string m_FriendlyName = "Subgroup Member 19" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.subgroup_member_20" string m_FriendlyName = "Subgroup Member 20" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.subgroup_member_21" string m_FriendlyName = "Subgroup Member 21" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.subgroup_member_22" string m_FriendlyName = "Subgroup Member 22" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.subgroup_member_23" string m_FriendlyName = "Subgroup Member 23" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.subgroup_member_24" string m_FriendlyName = "Subgroup Member 24" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.subgroup_member_25" string m_FriendlyName = "Subgroup Member 25" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.subgroup_member_26" string m_FriendlyName = "Subgroup Member 26" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.subgroup_member_27" string m_FriendlyName = "Subgroup Member 27" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.subgroup_member_28" string m_FriendlyName = "Subgroup Member 28" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.subgroup_member_29" string m_FriendlyName = "Subgroup Member 29" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.subgroup_member_30" string m_FriendlyName = "Subgroup Member 30" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.subgroup_member_31" string m_FriendlyName = "Subgroup Member 31" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_procedural_spawn_subgroup.subgroup_member_32" string m_FriendlyName = "Subgroup Member 32" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Element.func_procedural_spawn_volume" string m_FriendlyName = "func_procedural_spawn_volume" string m_TooltipOverride = "" string m_HelpText = "func_procedural_spawn_volume" }, CHelpEntry { string m_Id = "Attribute.func_procedural_spawn_volume.vscripts" string m_FriendlyName = "Entity Scripts" string m_TooltipOverride = "" string m_HelpText = "Name(s) of script files that are executed after all entities have spawned." }, CHelpEntry { string m_Id = "Attribute.func_procedural_spawn_volume.targetname" string m_FriendlyName = "Name" string m_TooltipOverride = "" string m_HelpText = "The name that other entities refer to this entity by." }, CHelpEntry { string m_Id = "Attribute.func_procedural_spawn_volume.parentname" string m_FriendlyName = "Parent" string m_TooltipOverride = "" string m_HelpText = "The name of this entity\'s parent in the movement hierarchy. Entities with parents move with their parent." }, CHelpEntry { string m_Id = "Attribute.func_procedural_spawn_volume.parentAttachmentName" string m_FriendlyName = "Parent Model Bone/Attachment Name" string m_TooltipOverride = "" string m_HelpText = "The name of the bone or attachment to attach to on the entity\'s parent in the movement hierarchy. Use !bonemerge to use bone-merge style attachment." }, CHelpEntry { string m_Id = "Attribute.func_procedural_spawn_volume.local.origin" string m_FriendlyName = "Model Attachment position offset" string m_TooltipOverride = "" string m_HelpText = "Offset in the local space of the parent model\'s attachment/bone to use in hierarchy. Not used if you are not using parent attachment." }, CHelpEntry { string m_Id = "Attribute.func_procedural_spawn_volume.local.angles" string m_FriendlyName = "Model Attachment angular offset" string m_TooltipOverride = "" string m_HelpText = "Angular offset in the local space of the parent model\'s attachment/bone to use in hierarchy. Not used if you are not using parent attachment." }, CHelpEntry { string m_Id = "Attribute.func_procedural_spawn_volume.useLocalOffset" string m_FriendlyName = "Use Model Attachment Offset" string m_TooltipOverride = "" string m_HelpText = "Whether to respect the specified local offset when doing the initial hierarchical attachment to its parent." }, CHelpEntry { string m_Id = "Attribute.func_procedural_spawn_volume.tags" string m_FriendlyName = "Tags" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.func_procedural_spawn_volume.create_spawn_target_at_center" string m_FriendlyName = "Create extra target at volume center\?" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.func_procedural_spawn_volume.extra_spawn_target_name" string m_FriendlyName = "Extra Target: Name" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.func_procedural_spawn_volume.extra_spawn_target_tags" string m_FriendlyName = "Extra Target: Tags" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.func_procedural_spawn_volume.extra_spawn_target_max_spawns_allowed" string m_FriendlyName = "Extra Target: Max Spawns Allowed (-1 is unlimited)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.func_procedural_spawn_volume.dynamic_player_presence_tags" string m_FriendlyName = "Dynamic Player-Presence Tags" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Element.procspawn_var_volume" string m_FriendlyName = "procspawn_var_volume" string m_TooltipOverride = "" string m_HelpText = "procspawn_var_volume" }, CHelpEntry { string m_Id = "Attribute.procspawn_var_volume.vscripts" string m_FriendlyName = "Entity Scripts" string m_TooltipOverride = "" string m_HelpText = "Name(s) of script files that are executed after all entities have spawned." }, CHelpEntry { string m_Id = "Attribute.procspawn_var_volume.targetname" string m_FriendlyName = "Name" string m_TooltipOverride = "" string m_HelpText = "The name that other entities refer to this entity by." }, CHelpEntry { string m_Id = "Attribute.procspawn_var_volume.match_volume_tags" string m_FriendlyName = "Required Volume Tags" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_var_volume.tags_to_remove_when_picked" string m_FriendlyName = "Remove VOLUME Tags When Picked" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_var_volume.tags_to_add_when_picked" string m_FriendlyName = "Add VOLUME Tags When Picked" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_var_volume.tags_to_remove_from_targets_when_picked" string m_FriendlyName = "Remove TARGET Tags When Picked" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_var_volume.tags_to_add_to_targets_when_picked" string m_FriendlyName = "Add TARGET Tags When Picked" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_var_volume.targetname_to_adopt" string m_FriendlyName = "Targetname to adopt within template (Must begin with \'!\')" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Element.procspawn_var_entity" string m_FriendlyName = "procspawn_var_entity" string m_TooltipOverride = "" string m_HelpText = "procspawn_var_entity" }, CHelpEntry { string m_Id = "Attribute.procspawn_var_entity.vscripts" string m_FriendlyName = "Entity Scripts" string m_TooltipOverride = "" string m_HelpText = "Name(s) of script files that are executed after all entities have spawned." }, CHelpEntry { string m_Id = "Attribute.procspawn_var_entity.targetname" string m_FriendlyName = "Name" string m_TooltipOverride = "" string m_HelpText = "The name that other entities refer to this entity by." }, CHelpEntry { string m_Id = "Attribute.procspawn_var_entity.entity_classname" string m_FriendlyName = "Required Classname" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_var_entity.entity_targetname" string m_FriendlyName = "Match Targetname (can have wildcards)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_var_entity.targetname_to_adopt" string m_FriendlyName = "Targetname to adopt within template (Must begin with \'!\')" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_var_entity.repick_min_delay" string m_FriendlyName = "Min Repick Delay (since use in ANY procspawn_var_entity)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_var_entity.use_non_interruptable_npcs" string m_FriendlyName = "Interrupt (NPCs only)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Element.procspawn_constraint_volume_volume_distance" string m_FriendlyName = "procspawn_constraint_volume_volume_distance" string m_TooltipOverride = "" string m_HelpText = "procspawn_constraint_volume_volume_distance" }, CHelpEntry { string m_Id = "Attribute.procspawn_constraint_volume_volume_distance.vscripts" string m_FriendlyName = "Entity Scripts" string m_TooltipOverride = "" string m_HelpText = "Name(s) of script files that are executed after all entities have spawned." }, CHelpEntry { string m_Id = "Attribute.procspawn_constraint_volume_volume_distance.targetname" string m_FriendlyName = "Name" string m_TooltipOverride = "" string m_HelpText = "The name that other entities refer to this entity by." }, CHelpEntry { string m_Id = "Attribute.procspawn_constraint_volume_volume_distance.volume_identifier_1" string m_FriendlyName = "First Volume" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_constraint_volume_volume_distance.volume_identifier_2" string m_FriendlyName = "Second Volume" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_constraint_volume_volume_distance.inside_distance" string m_FriendlyName = "Inside Distance (-1 no limit)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_constraint_volume_volume_distance.outside_distance" string m_FriendlyName = "Outside Distance (-1 no limit)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Element.procspawn_constraint_target_volume_distance" string m_FriendlyName = "procspawn_constraint_target_volume_distance" string m_TooltipOverride = "" string m_HelpText = "procspawn_constraint_target_volume_distance" }, CHelpEntry { string m_Id = "Attribute.procspawn_constraint_target_volume_distance.vscripts" string m_FriendlyName = "Entity Scripts" string m_TooltipOverride = "" string m_HelpText = "Name(s) of script files that are executed after all entities have spawned." }, CHelpEntry { string m_Id = "Attribute.procspawn_constraint_target_volume_distance.targetname" string m_FriendlyName = "Name" string m_TooltipOverride = "" string m_HelpText = "The name that other entities refer to this entity by." }, CHelpEntry { string m_Id = "Attribute.procspawn_constraint_target_volume_distance.volume_identifier" string m_FriendlyName = "Volume" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_constraint_target_volume_distance.inside_distance" string m_FriendlyName = "Inside Distance (-1 no limit)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_constraint_target_volume_distance.outside_distance" string m_FriendlyName = "Outside Distance (-1 no limit)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Element.procspawn_constraint_target_in_volume" string m_FriendlyName = "procspawn_constraint_target_in_volume" string m_TooltipOverride = "" string m_HelpText = "procspawn_constraint_target_in_volume" }, CHelpEntry { string m_Id = "Attribute.procspawn_constraint_target_in_volume.vscripts" string m_FriendlyName = "Entity Scripts" string m_TooltipOverride = "" string m_HelpText = "Name(s) of script files that are executed after all entities have spawned." }, CHelpEntry { string m_Id = "Attribute.procspawn_constraint_target_in_volume.targetname" string m_FriendlyName = "Name" string m_TooltipOverride = "" string m_HelpText = "The name that other entities refer to this entity by." }, CHelpEntry { string m_Id = "Attribute.procspawn_constraint_target_in_volume.volume_var" string m_FriendlyName = "Volume Variable" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Element.procspawn_constraint_target_near_entity" string m_FriendlyName = "procspawn_constraint_target_near_entity" string m_TooltipOverride = "" string m_HelpText = "procspawn_constraint_target_near_entity" }, CHelpEntry { string m_Id = "Attribute.procspawn_constraint_target_near_entity.vscripts" string m_FriendlyName = "Entity Scripts" string m_TooltipOverride = "" string m_HelpText = "Name(s) of script files that are executed after all entities have spawned." }, CHelpEntry { string m_Id = "Attribute.procspawn_constraint_target_near_entity.targetname" string m_FriendlyName = "Name" string m_TooltipOverride = "" string m_HelpText = "The name that other entities refer to this entity by." }, CHelpEntry { string m_Id = "Attribute.procspawn_constraint_target_near_entity.entity_var" string m_FriendlyName = "Entity Variable" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_constraint_target_near_entity.inside_distance" string m_FriendlyName = "Inside Distance" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Element.procspawn_constraint_target_far_from_class" string m_FriendlyName = "procspawn_constraint_target_far_from_class" string m_TooltipOverride = "" string m_HelpText = "procspawn_constraint_target_far_from_class" }, CHelpEntry { string m_Id = "Attribute.procspawn_constraint_target_far_from_class.vscripts" string m_FriendlyName = "Entity Scripts" string m_TooltipOverride = "" string m_HelpText = "Name(s) of script files that are executed after all entities have spawned." }, CHelpEntry { string m_Id = "Attribute.procspawn_constraint_target_far_from_class.targetname" string m_FriendlyName = "Name" string m_TooltipOverride = "" string m_HelpText = "The name that other entities refer to this entity by." }, CHelpEntry { string m_Id = "Attribute.procspawn_constraint_target_far_from_class.entity_classname" string m_FriendlyName = "Entity Class" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_constraint_target_far_from_class.outside_distance" string m_FriendlyName = "Outside Distance" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Element.procspawn_constraint_subgroup_distance" string m_FriendlyName = "procspawn_constraint_subgroup_distance" string m_TooltipOverride = "" string m_HelpText = "procspawn_constraint_subgroup_distance" }, CHelpEntry { string m_Id = "Attribute.procspawn_constraint_subgroup_distance.vscripts" string m_FriendlyName = "Entity Scripts" string m_TooltipOverride = "" string m_HelpText = "Name(s) of script files that are executed after all entities have spawned." }, CHelpEntry { string m_Id = "Attribute.procspawn_constraint_subgroup_distance.targetname" string m_FriendlyName = "Name" string m_TooltipOverride = "" string m_HelpText = "The name that other entities refer to this entity by." }, CHelpEntry { string m_Id = "Attribute.procspawn_constraint_subgroup_distance.inside_distance" string m_FriendlyName = "Inside Distance (-1 no limit)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_constraint_subgroup_distance.outside_distance" string m_FriendlyName = "Outside Distance (-1 no limit)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_constraint_subgroup_distance.needs_los" string m_FriendlyName = "Needs LOS" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Element.procspawn_constraint_target_facing_player" string m_FriendlyName = "procspawn_constraint_target_facing_player" string m_TooltipOverride = "" string m_HelpText = "procspawn_constraint_target_facing_player" }, CHelpEntry { string m_Id = "Attribute.procspawn_constraint_target_facing_player.vscripts" string m_FriendlyName = "Entity Scripts" string m_TooltipOverride = "" string m_HelpText = "Name(s) of script files that are executed after all entities have spawned." }, CHelpEntry { string m_Id = "Attribute.procspawn_constraint_target_facing_player.targetname" string m_FriendlyName = "Name" string m_TooltipOverride = "" string m_HelpText = "The name that other entities refer to this entity by." }, CHelpEntry { string m_Id = "Attribute.procspawn_constraint_target_facing_player.fov_degrees" string m_FriendlyName = "FOV (total degrees)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Element.procspawn_modifier_rotation_traced" string m_FriendlyName = "procspawn_modifier_rotation_traced" string m_TooltipOverride = "" string m_HelpText = "procspawn_modifier_rotation_traced" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_rotation_traced.vscripts" string m_FriendlyName = "Entity Scripts" string m_TooltipOverride = "" string m_HelpText = "Name(s) of script files that are executed after all entities have spawned." }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_rotation_traced.targetname" string m_FriendlyName = "Name" string m_TooltipOverride = "" string m_HelpText = "The name that other entities refer to this entity by." }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_rotation_traced.rotation_src_point" string m_FriendlyName = "Start Orientation" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_rotation_traced.rotation_dest_point" string m_FriendlyName = "End Orientation (max rotation)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_rotation_traced.remove_if_no_trace_hit" string m_FriendlyName = "Remove modified entities if trace misses" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_rotation_traced.modifier_target_1" string m_FriendlyName = "Modifier Target 1" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_rotation_traced.modifier_target_2" string m_FriendlyName = "Modifier Target 2" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_rotation_traced.modifier_target_3" string m_FriendlyName = "Modifier Target 3" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_rotation_traced.modifier_target_4" string m_FriendlyName = "Modifier Target 4" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_rotation_traced.modifier_target_5" string m_FriendlyName = "Modifier Target 5" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_rotation_traced.modifier_target_6" string m_FriendlyName = "Modifier Target 6" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_rotation_traced.modifier_target_7" string m_FriendlyName = "Modifier Target 7" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_rotation_traced.modifier_target_8" string m_FriendlyName = "Modifier Target 8" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Element.procspawn_modifier_move_traced" string m_FriendlyName = "procspawn_modifier_move_traced" string m_TooltipOverride = "" string m_HelpText = "procspawn_modifier_move_traced" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_move_traced.vscripts" string m_FriendlyName = "Entity Scripts" string m_TooltipOverride = "" string m_HelpText = "Name(s) of script files that are executed after all entities have spawned." }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_move_traced.targetname" string m_FriendlyName = "Name" string m_TooltipOverride = "" string m_HelpText = "The name that other entities refer to this entity by." }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_move_traced.move_src_point" string m_FriendlyName = "Trace Startpoint" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_move_traced.move_dest_point" string m_FriendlyName = "Trace Endpoint" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_move_traced.remove_if_no_trace_hit" string m_FriendlyName = "Remove modified entities if trace misses" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_move_traced.rotate_to_normal" string m_FriendlyName = "Rotate to match surface normal" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_move_traced.modifier_target_1" string m_FriendlyName = "Modifier Target 1" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_move_traced.modifier_target_2" string m_FriendlyName = "Modifier Target 2" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_move_traced.modifier_target_3" string m_FriendlyName = "Modifier Target 3" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_move_traced.modifier_target_4" string m_FriendlyName = "Modifier Target 4" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_move_traced.modifier_target_5" string m_FriendlyName = "Modifier Target 5" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_move_traced.modifier_target_6" string m_FriendlyName = "Modifier Target 6" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_move_traced.modifier_target_7" string m_FriendlyName = "Modifier Target 7" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_move_traced.modifier_target_8" string m_FriendlyName = "Modifier Target 8" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Element.procspawn_modifier_2joint_traced" string m_FriendlyName = "procspawn_modifier_2joint_traced" string m_TooltipOverride = "" string m_HelpText = "procspawn_modifier_2joint_traced" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_2joint_traced.vscripts" string m_FriendlyName = "Entity Scripts" string m_TooltipOverride = "" string m_HelpText = "Name(s) of script files that are executed after all entities have spawned." }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_2joint_traced.targetname" string m_FriendlyName = "Name" string m_TooltipOverride = "" string m_HelpText = "The name that other entities refer to this entity by." }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_2joint_traced.move_src_point" string m_FriendlyName = "Trace Startpoint" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_2joint_traced.move_dest_point" string m_FriendlyName = "Trace Endpoint" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_2joint_traced.resting_hand_point" string m_FriendlyName = "Resting Hand Position" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_2joint_traced.resting_elbow_point" string m_FriendlyName = "Resting Elbow Position" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_2joint_traced.remove_if_no_trace_hit" string m_FriendlyName = "Remove modified entities if trace misses or arm cannot reach" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_2joint_traced.upper_arm_target_1" string m_FriendlyName = "Upper-Arm Modifier Target 1" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_2joint_traced.upper_arm_target_2" string m_FriendlyName = "Upper-Arm Modifier Target 2" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_2joint_traced.upper_arm_target_3" string m_FriendlyName = "Upper-Arm Modifier Target 3" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_2joint_traced.upper_arm_target_4" string m_FriendlyName = "Upper-Arm Modifier Target 4" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_2joint_traced.upper_arm_target_5" string m_FriendlyName = "Upper-Arm Modifier Target 5" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_2joint_traced.upper_arm_target_6" string m_FriendlyName = "Upper-Arm Modifier Target 6" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_2joint_traced.upper_arm_target_7" string m_FriendlyName = "Upper-Arm Modifier Target 7" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_2joint_traced.upper_arm_target_8" string m_FriendlyName = "Upper-Arm Modifier Target 8" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_2joint_traced.lower_arm_target_1" string m_FriendlyName = "Lower-Arm Modifier Target 1" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_2joint_traced.lower_arm_target_2" string m_FriendlyName = "Lower-Arm Modifier Target 2" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_2joint_traced.lower_arm_target_3" string m_FriendlyName = "Lower-Arm Modifier Target 3" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_2joint_traced.lower_arm_target_4" string m_FriendlyName = "Lower-Arm Modifier Target 4" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_2joint_traced.lower_arm_target_5" string m_FriendlyName = "Lower-Arm Modifier Target 5" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_2joint_traced.lower_arm_target_6" string m_FriendlyName = "Lower-Arm Modifier Target 6" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_2joint_traced.lower_arm_target_7" string m_FriendlyName = "Lower-Arm Modifier Target 7" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_2joint_traced.lower_arm_target_8" string m_FriendlyName = "Lower-Arm Modifier Target 8" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_2joint_traced.hand_target_1" string m_FriendlyName = "Hand Modifier Target 1" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_2joint_traced.hand_target_2" string m_FriendlyName = "Hand Modifier Target 2" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_2joint_traced.hand_target_3" string m_FriendlyName = "Hand Modifier Target 3" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_2joint_traced.hand_target_4" string m_FriendlyName = "Hand Modifier Target 4" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_2joint_traced.hand_target_5" string m_FriendlyName = "Hand Modifier Target 5" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_2joint_traced.hand_target_6" string m_FriendlyName = "Hand Modifier Target 6" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_2joint_traced.hand_target_7" string m_FriendlyName = "Hand Modifier Target 7" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_modifier_2joint_traced.hand_target_8" string m_FriendlyName = "Hand Modifier Target 8" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Element.npc_quest_citizen" string m_FriendlyName = "npc_quest_citizen" string m_TooltipOverride = "" string m_HelpText = "Quest Citizen" }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.vscripts" string m_FriendlyName = "Entity Scripts" string m_TooltipOverride = "" string m_HelpText = "Name(s) of script files that are executed after all entities have spawned." }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.targetname" string m_FriendlyName = "Name" string m_TooltipOverride = "" string m_HelpText = "The name that other entities refer to this entity by." }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.renderfx" string m_FriendlyName = "Render FX" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.rendermode" string m_FriendlyName = "Render Mode" string m_TooltipOverride = "" string m_HelpText = "Used to set a non-standard rendering mode on this entity. See also \'FX Amount\' and \'FX Color\'." }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.mincpulevel" string m_FriendlyName = "Minimum CPU Level" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.maxcpulevel" string m_FriendlyName = "Maximum CPU Level" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.mingpulevel" string m_FriendlyName = "Minimum GPU Level" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.maxgpulevel" string m_FriendlyName = "Maximum GPU Level" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.disableX360" string m_FriendlyName = "Disable X360" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.renderamt" string m_FriendlyName = "FX Amount (0 - 255)" string m_TooltipOverride = "" string m_HelpText = "The FX amount is used by the selected Render Mode." }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.rendercolor" string m_FriendlyName = "FX Color (R G B)" string m_TooltipOverride = "" string m_HelpText = "The FX color is used by the selected Render Mode." }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.disablereceiveshadows" string m_FriendlyName = "Disable Receiving Shadows" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.lightgroup" string m_FriendlyName = "Light Group" string m_TooltipOverride = "" string m_HelpText = "Will only be lit by lights affecting this group." }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.fademindist" string m_FriendlyName = "Start Fade Dist" string m_TooltipOverride = "" string m_HelpText = "Distance at which the overlay starts to fade (<0 = subtract from fademaxdist)." }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.fademaxdist" string m_FriendlyName = "End Fade Dist" string m_TooltipOverride = "" string m_HelpText = "Maximum distance at which the overlay is visible (0 = don\'t fade out)." }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.fadescale" string m_FriendlyName = "Fade Scale" string m_TooltipOverride = "" string m_HelpText = "If you specify a fade in the worldspawn, or if the engine is running under low end/medium end/XBox360, then the engine will forcibly fade out props even if fademindist/fademaxdist isn\'t specified. This scale factor gives you some control over the fade. Using 0 here turns off the forcible fades. Numbers smaller than 1 cause the prop to fade out at further distances, and greater than 1 cause it to fade out at closer distances." }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.damagefilter" string m_FriendlyName = "Damage Filter" string m_TooltipOverride = "" string m_HelpText = "Name of the filter entity that controls which entities can damage us." }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.ResponseContext" string m_FriendlyName = "Response Contexts" string m_TooltipOverride = "" string m_HelpText = "Response system context(s) for this entity. Format should be: \'key:value,key2:value2,etc\'. When this entity speaks, the list of keys & values will be passed to the response rules system." }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.disableshadows" string m_FriendlyName = "Disable shadows" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.target" string m_FriendlyName = "Target Path Corner" string m_TooltipOverride = "" string m_HelpText = "If set, the name of a path corner entity that this NPC will walk to, after spawning." }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.squadname" string m_FriendlyName = "Squad Name" string m_TooltipOverride = "" string m_HelpText = "NPCs that are in the same squad (i.e. have matching squad names) will share information about enemies, and will take turns attacking and covering each other." }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.hintgroup" string m_FriendlyName = "Hint Group" string m_TooltipOverride = "" string m_HelpText = "Hint groups are used by NPCs to restrict their hint-node searching to a subset of the map\'s hint nodes. Only hint nodes with matching hint group names will be considered by this NPC." }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.hintlimiting" string m_FriendlyName = "Hint Limit Nav" string m_TooltipOverride = "" string m_HelpText = "Limits NPC to using specified hint group for navigation requests, but does not limit local navigation." }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.allowgenericnodes" string m_FriendlyName = "If a Hint Group is specified, whether to also allow the use of generic nodes." string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.spawnflags" string m_FriendlyName = "" string m_TooltipOverride = "" string m_HelpText = "spawnflags" }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.sleepstate" string m_FriendlyName = "Sleep State" string m_TooltipOverride = "" string m_HelpText = "Holds the NPC in stasis until specified condition. See also \'Wake Radius\' and \'Wake Squad\'." }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.wakeradius" string m_FriendlyName = "Wake Radius" string m_TooltipOverride = "" string m_HelpText = "Auto-wake if player within this distance" }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.wakesquad" string m_FriendlyName = "Wake Squad" string m_TooltipOverride = "" string m_HelpText = "Wake all of the NPCs squadmates if the NPC is woken" }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.enemyfilter" string m_FriendlyName = "Enemy Filter" string m_TooltipOverride = "" string m_HelpText = "Filter by which to filter potential enemies" }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.ignoreunseenenemies" string m_FriendlyName = "Ignore unseen enemies" string m_TooltipOverride = "" string m_HelpText = "Prefer visible enemies, regardless of distance or relationship priority" }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.physdamagescale" string m_FriendlyName = "Physics Impact Damage Scale" string m_TooltipOverride = "" string m_HelpText = "Scales damage energy when this character is hit by a physics object. With a value of 0 the NPC will take no damage from physics." }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.NavRestrictionVolume" string m_FriendlyName = "Nav Restriction Volume" string m_TooltipOverride = "" string m_HelpText = "Markup volume entity to restrict unit navigation" }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.parentname" string m_FriendlyName = "Parent" string m_TooltipOverride = "" string m_HelpText = "The name of this entity\'s parent in the movement hierarchy. Entities with parents move with their parent." }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.parentAttachmentName" string m_FriendlyName = "Parent Model Bone/Attachment Name" string m_TooltipOverride = "" string m_HelpText = "The name of the bone or attachment to attach to on the entity\'s parent in the movement hierarchy. Use !bonemerge to use bone-merge style attachment." }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.local.origin" string m_FriendlyName = "Model Attachment position offset" string m_TooltipOverride = "" string m_HelpText = "Offset in the local space of the parent model\'s attachment/bone to use in hierarchy. Not used if you are not using parent attachment." }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.local.angles" string m_FriendlyName = "Model Attachment angular offset" string m_TooltipOverride = "" string m_HelpText = "Angular offset in the local space of the parent model\'s attachment/bone to use in hierarchy. Not used if you are not using parent attachment." }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.useLocalOffset" string m_FriendlyName = "Use Model Attachment Offset" string m_TooltipOverride = "" string m_HelpText = "Whether to respect the specified local offset when doing the initial hierarchical attachment to its parent." }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.UseSentence" string m_FriendlyName = "Use Sentence" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.UnUseSentence" string m_FriendlyName = "Un-Use Sentence" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.DontUseSpeechSemaphore" string m_FriendlyName = "Don\'t Use Speech Semaphore" string m_TooltipOverride = "" string m_HelpText = "Friendly NPCs are not allowed to speak if another friendly NPC is speaking. In some cases we don\'t want speaking NPCs to prevent other NPCs from speaking (for instance, if there is a friendly NPC speaking for a long time on a monitor). To make this NPC not prevent other NPCs from talking, make it not grab the semaphore when it speaks." }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.AlwaysTransition" string m_FriendlyName = "Always transition" string m_TooltipOverride = "" string m_HelpText = "If yes, this NPC will always teleport to a Player Squad Transition Point if they\'re not within the trigger_transition volume." }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.DontPickupWeapons" string m_FriendlyName = "Prevent picking up weapons\?" string m_TooltipOverride = "" string m_HelpText = "If yes, this NPC will NOT be allowed to pick up weapons they find on the ground." }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.GameEndAlly" string m_FriendlyName = "Is this a vital ally\?" string m_TooltipOverride = "" string m_HelpText = "If yes, this NPC will cause the game to end if killed." }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.additionalequipment" string m_FriendlyName = "Weapons" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.ammosupply" string m_FriendlyName = "Ammo to Resupply (if spawnflag set)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.ammoamount" string m_FriendlyName = "Amount of ammo to give" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.citizentype" string m_FriendlyName = "Type" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.expressiontype" string m_FriendlyName = "Expression Type" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.model" string m_FriendlyName = "Model" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.ExpressionOverride" string m_FriendlyName = "Facial expression override" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.notifynavfailblocked" string m_FriendlyName = "Fire output when Nav is blocked\?" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.neverleaveplayersquad" string m_FriendlyName = "Permanent squad member\?" string m_TooltipOverride = "" string m_HelpText = "A permanent squad member cannot leave the player\'s squad unless killed or explicity removed by entity I/O. Only use this if you\'re sure you want to override the default AI." }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.denycommandconcept" string m_FriendlyName = "Deny command speech concept" string m_TooltipOverride = "" string m_HelpText = "If you want your citizens to squad with the player but not obey commands the player gives to move the squad, put a concept here and this citizen will speak the concept instead of obeying the order." }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.is_quest_member" string m_FriendlyName = "Quest Member\? (Neutral to Combine and doesn\'t take damage)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.citizen_name" string m_FriendlyName = "Citizen Name" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.starting_dialog" string m_FriendlyName = "Initial dialog stage (info_quest_dialog)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.beckon_approach_enabled" string m_FriendlyName = "Beckon and approach the player" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.beckon_radius" string m_FriendlyName = "Beckon the player if they come within this radius" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.approach_radius" string m_FriendlyName = "Approach the player if they come within this radius" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_quest_citizen.combat_enabled" string m_FriendlyName = "Allow this citizen to participate in combat" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Element.npc_hunter_invincible" string m_FriendlyName = "npc_hunter_invincible" string m_TooltipOverride = "" string m_HelpText = "Invincible Hunter!" }, CHelpEntry { string m_Id = "Attribute.npc_hunter_invincible.vscripts" string m_FriendlyName = "Entity Scripts" string m_TooltipOverride = "" string m_HelpText = "Name(s) of script files that are executed after all entities have spawned." }, CHelpEntry { string m_Id = "Attribute.npc_hunter_invincible.targetname" string m_FriendlyName = "Name" string m_TooltipOverride = "" string m_HelpText = "The name that other entities refer to this entity by." }, CHelpEntry { string m_Id = "Attribute.npc_hunter_invincible.renderfx" string m_FriendlyName = "Render FX" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_hunter_invincible.rendermode" string m_FriendlyName = "Render Mode" string m_TooltipOverride = "" string m_HelpText = "Used to set a non-standard rendering mode on this entity. See also \'FX Amount\' and \'FX Color\'." }, CHelpEntry { string m_Id = "Attribute.npc_hunter_invincible.mincpulevel" string m_FriendlyName = "Minimum CPU Level" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_hunter_invincible.maxcpulevel" string m_FriendlyName = "Maximum CPU Level" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_hunter_invincible.mingpulevel" string m_FriendlyName = "Minimum GPU Level" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_hunter_invincible.maxgpulevel" string m_FriendlyName = "Maximum GPU Level" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_hunter_invincible.disableX360" string m_FriendlyName = "Disable X360" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_hunter_invincible.renderamt" string m_FriendlyName = "FX Amount (0 - 255)" string m_TooltipOverride = "" string m_HelpText = "The FX amount is used by the selected Render Mode." }, CHelpEntry { string m_Id = "Attribute.npc_hunter_invincible.rendercolor" string m_FriendlyName = "FX Color (R G B)" string m_TooltipOverride = "" string m_HelpText = "The FX color is used by the selected Render Mode." }, CHelpEntry { string m_Id = "Attribute.npc_hunter_invincible.disablereceiveshadows" string m_FriendlyName = "Disable Receiving Shadows" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_hunter_invincible.lightgroup" string m_FriendlyName = "Light Group" string m_TooltipOverride = "" string m_HelpText = "Will only be lit by lights affecting this group." }, CHelpEntry { string m_Id = "Attribute.npc_hunter_invincible.fademindist" string m_FriendlyName = "Start Fade Dist" string m_TooltipOverride = "" string m_HelpText = "Distance at which the overlay starts to fade (<0 = subtract from fademaxdist)." }, CHelpEntry { string m_Id = "Attribute.npc_hunter_invincible.fademaxdist" string m_FriendlyName = "End Fade Dist" string m_TooltipOverride = "" string m_HelpText = "Maximum distance at which the overlay is visible (0 = don\'t fade out)." }, CHelpEntry { string m_Id = "Attribute.npc_hunter_invincible.fadescale" string m_FriendlyName = "Fade Scale" string m_TooltipOverride = "" string m_HelpText = "If you specify a fade in the worldspawn, or if the engine is running under low end/medium end/XBox360, then the engine will forcibly fade out props even if fademindist/fademaxdist isn\'t specified. This scale factor gives you some control over the fade. Using 0 here turns off the forcible fades. Numbers smaller than 1 cause the prop to fade out at further distances, and greater than 1 cause it to fade out at closer distances." }, CHelpEntry { string m_Id = "Attribute.npc_hunter_invincible.damagefilter" string m_FriendlyName = "Damage Filter" string m_TooltipOverride = "" string m_HelpText = "Name of the filter entity that controls which entities can damage us." }, CHelpEntry { string m_Id = "Attribute.npc_hunter_invincible.ResponseContext" string m_FriendlyName = "Response Contexts" string m_TooltipOverride = "" string m_HelpText = "Response system context(s) for this entity. Format should be: \'key:value,key2:value2,etc\'. When this entity speaks, the list of keys & values will be passed to the response rules system." }, CHelpEntry { string m_Id = "Attribute.npc_hunter_invincible.disableshadows" string m_FriendlyName = "Disable shadows" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_hunter_invincible.target" string m_FriendlyName = "Target Path Corner" string m_TooltipOverride = "" string m_HelpText = "If set, the name of a path corner entity that this NPC will walk to, after spawning." }, CHelpEntry { string m_Id = "Attribute.npc_hunter_invincible.squadname" string m_FriendlyName = "Squad Name" string m_TooltipOverride = "" string m_HelpText = "NPCs that are in the same squad (i.e. have matching squad names) will share information about enemies, and will take turns attacking and covering each other." }, CHelpEntry { string m_Id = "Attribute.npc_hunter_invincible.hintgroup" string m_FriendlyName = "Hint Group" string m_TooltipOverride = "" string m_HelpText = "Hint groups are used by NPCs to restrict their hint-node searching to a subset of the map\'s hint nodes. Only hint nodes with matching hint group names will be considered by this NPC." }, CHelpEntry { string m_Id = "Attribute.npc_hunter_invincible.hintlimiting" string m_FriendlyName = "Hint Limit Nav" string m_TooltipOverride = "" string m_HelpText = "Limits NPC to using specified hint group for navigation requests, but does not limit local navigation." }, CHelpEntry { string m_Id = "Attribute.npc_hunter_invincible.allowgenericnodes" string m_FriendlyName = "If a Hint Group is specified, whether to also allow the use of generic nodes." string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_hunter_invincible.spawnflags" string m_FriendlyName = "" string m_TooltipOverride = "" string m_HelpText = "spawnflags" }, CHelpEntry { string m_Id = "Attribute.npc_hunter_invincible.sleepstate" string m_FriendlyName = "Sleep State" string m_TooltipOverride = "" string m_HelpText = "Holds the NPC in stasis until specified condition. See also \'Wake Radius\' and \'Wake Squad\'." }, CHelpEntry { string m_Id = "Attribute.npc_hunter_invincible.wakeradius" string m_FriendlyName = "Wake Radius" string m_TooltipOverride = "" string m_HelpText = "Auto-wake if player within this distance" }, CHelpEntry { string m_Id = "Attribute.npc_hunter_invincible.wakesquad" string m_FriendlyName = "Wake Squad" string m_TooltipOverride = "" string m_HelpText = "Wake all of the NPCs squadmates if the NPC is woken" }, CHelpEntry { string m_Id = "Attribute.npc_hunter_invincible.enemyfilter" string m_FriendlyName = "Enemy Filter" string m_TooltipOverride = "" string m_HelpText = "Filter by which to filter potential enemies" }, CHelpEntry { string m_Id = "Attribute.npc_hunter_invincible.ignoreunseenenemies" string m_FriendlyName = "Ignore unseen enemies" string m_TooltipOverride = "" string m_HelpText = "Prefer visible enemies, regardless of distance or relationship priority" }, CHelpEntry { string m_Id = "Attribute.npc_hunter_invincible.physdamagescale" string m_FriendlyName = "Physics Impact Damage Scale" string m_TooltipOverride = "" string m_HelpText = "Scales damage energy when this character is hit by a physics object. With a value of 0 the NPC will take no damage from physics." }, CHelpEntry { string m_Id = "Attribute.npc_hunter_invincible.NavRestrictionVolume" string m_FriendlyName = "Nav Restriction Volume" string m_TooltipOverride = "" string m_HelpText = "Markup volume entity to restrict unit navigation" }, CHelpEntry { string m_Id = "Element.npc_turret_ceiling_pulse" string m_FriendlyName = "npc_turret_ceiling_pulse" string m_TooltipOverride = "" string m_HelpText = "Combine Pulse Ceiling Turret" }, CHelpEntry { string m_Id = "Attribute.npc_turret_ceiling_pulse.vscripts" string m_FriendlyName = "Entity Scripts" string m_TooltipOverride = "" string m_HelpText = "Name(s) of script files that are executed after all entities have spawned." }, CHelpEntry { string m_Id = "Attribute.npc_turret_ceiling_pulse.targetname" string m_FriendlyName = "Name" string m_TooltipOverride = "" string m_HelpText = "The name that other entities refer to this entity by." }, CHelpEntry { string m_Id = "Attribute.npc_turret_ceiling_pulse.spawnflags" string m_FriendlyName = "" string m_TooltipOverride = "" string m_HelpText = "spawnflags" }, CHelpEntry { string m_Id = "Attribute.npc_turret_ceiling_pulse.health" string m_FriendlyName = "Starting health" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_turret_ceiling_pulse.minhealthdmg" string m_FriendlyName = "Min req\'d damage for hurting turret" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_turret_ceiling_pulse.scanwhenidle" string m_FriendlyName = "Scan When Idle" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_turret_ceiling_pulse.scanspeed" string m_FriendlyName = "Scan Speed" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_turret_ceiling_pulse.model" string m_FriendlyName = "World model" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_turret_ceiling_pulse.gun_model" string m_FriendlyName = "Gun model" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.npc_turret_ceiling_pulse.suck_position" string m_FriendlyName = "Vortex Position" string m_TooltipOverride = "" string m_HelpText = "Position for the sucking vortex." }, CHelpEntry { string m_Id = "Element.info_quest_dialog" string m_FriendlyName = "info_quest_dialog" string m_TooltipOverride = "" string m_HelpText = "info_quest_dialog" }, CHelpEntry { string m_Id = "Attribute.info_quest_dialog.vscripts" string m_FriendlyName = "Entity Scripts" string m_TooltipOverride = "" string m_HelpText = "Name(s) of script files that are executed after all entities have spawned." }, CHelpEntry { string m_Id = "Attribute.info_quest_dialog.targetname" string m_FriendlyName = "Name" string m_TooltipOverride = "" string m_HelpText = "The name that other entities refer to this entity by." }, CHelpEntry { string m_Id = "Attribute.info_quest_dialog.start_enabled" string m_FriendlyName = "Start Enabled" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_quest_dialog.dialog_string" string m_FriendlyName = "Dialog String" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_quest_dialog.dialog_sound" string m_FriendlyName = "Dialog Sound" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_quest_dialog.repeat_dialog_string" string m_FriendlyName = "Repeat Dialog String" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_quest_dialog.repeat_dialog_sound" string m_FriendlyName = "Repeat Dialog Sound" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.info_quest_dialog.next_dialog" string m_FriendlyName = "Next dialog stage (Randomly picked if multiple)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Element.prop_fixed" string m_FriendlyName = "prop_fixed" string m_TooltipOverride = "" string m_HelpText = "prop_fixed" }, CHelpEntry { string m_Id = "Attribute.prop_fixed.vscripts" string m_FriendlyName = "Entity Scripts" string m_TooltipOverride = "" string m_HelpText = "Name(s) of script files that are executed after all entities have spawned." }, CHelpEntry { string m_Id = "Attribute.prop_fixed.targetname" string m_FriendlyName = "Name" string m_TooltipOverride = "" string m_HelpText = "The name that other entities refer to this entity by." }, CHelpEntry { string m_Id = "Attribute.prop_fixed.model" string m_FriendlyName = "Model" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Element.point_quest_goal" string m_FriendlyName = "point_quest_goal" string m_TooltipOverride = "" string m_HelpText = "point_quest_goal" }, CHelpEntry { string m_Id = "Attribute.point_quest_goal.vscripts" string m_FriendlyName = "Entity Scripts" string m_TooltipOverride = "" string m_HelpText = "Name(s) of script files that are executed after all entities have spawned." }, CHelpEntry { string m_Id = "Attribute.point_quest_goal.targetname" string m_FriendlyName = "Name" string m_TooltipOverride = "" string m_HelpText = "The name that other entities refer to this entity by." }, CHelpEntry { string m_Id = "Attribute.point_quest_goal.start_enabled" string m_FriendlyName = "Start Enabled" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.point_quest_goal.height" string m_FriendlyName = "Height of marker beam" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.point_quest_goal.radius" string m_FriendlyName = "Radius of bottom disc" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.point_quest_goal.traceup" string m_FriendlyName = "Trace up to place top of beam" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.point_quest_goal.tracedown" string m_FriendlyName = "Trace down to place bottom of beam" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Element.procspawn_bias_linetoplayer" string m_FriendlyName = "procspawn_bias_linetoplayer" string m_TooltipOverride = "" string m_HelpText = "procspawn_bias_linetoplayer" }, CHelpEntry { string m_Id = "Attribute.procspawn_bias_linetoplayer.vscripts" string m_FriendlyName = "Entity Scripts" string m_TooltipOverride = "" string m_HelpText = "Name(s) of script files that are executed after all entities have spawned." }, CHelpEntry { string m_Id = "Attribute.procspawn_bias_linetoplayer.targetname" string m_FriendlyName = "Name" string m_TooltipOverride = "" string m_HelpText = "The name that other entities refer to this entity by." }, CHelpEntry { string m_Id = "Attribute.procspawn_bias_linetoplayer.max_bias_radius" string m_FriendlyName = "Bias Effect Radius" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.procspawn_bias_linetoplayer.invert_bias" string m_FriendlyName = "Invert Bias (Spawn far from the line)" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Element.logic_player_volume_tracker" string m_FriendlyName = "logic_player_volume_tracker" string m_TooltipOverride = "" string m_HelpText = "logic_player_volume_tracker" }, CHelpEntry { string m_Id = "Attribute.logic_player_volume_tracker.vscripts" string m_FriendlyName = "Entity Scripts" string m_TooltipOverride = "" string m_HelpText = "Name(s) of script files that are executed after all entities have spawned." }, CHelpEntry { string m_Id = "Attribute.logic_player_volume_tracker.targetname" string m_FriendlyName = "Name" string m_TooltipOverride = "" string m_HelpText = "The name that other entities refer to this entity by." }, CHelpEntry { string m_Id = "Attribute.logic_player_volume_tracker.tracked_tags" string m_FriendlyName = "Tracked Tags" string m_TooltipOverride = "" string m_HelpText = "" } ] }