CHelpData CHelpData_0 { CHelpEntry[] m_Entries = [ CHelpEntry { string m_Id = "Element.light_base" string m_FriendlyName = "light_base" string m_TooltipOverride = "" string m_HelpText = "light_base" }, CHelpEntry { string m_Id = "Attribute.light_base.vscripts" string m_FriendlyName = "Entity Scripts" string m_TooltipOverride = "" string m_HelpText = "Name(s) of script files that are executed after all entities have spawned." }, CHelpEntry { string m_Id = "Attribute.light_base.targetname" string m_FriendlyName = "Name" string m_TooltipOverride = "" string m_HelpText = "The name that other entities refer to this entity by." }, CHelpEntry { string m_Id = "Attribute.light_base.parentname" string m_FriendlyName = "Parent" string m_TooltipOverride = "" string m_HelpText = "The name of this entity\'s parent in the movement hierarchy. Entities with parents move with their parent." }, CHelpEntry { string m_Id = "Attribute.light_base.parentAttachmentName" string m_FriendlyName = "Parent Model Bone/Attachment Name" string m_TooltipOverride = "" string m_HelpText = "The name of the bone or attachment to attach to on the entity\'s parent in the movement hierarchy. Use !bonemerge to use bone-merge style attachment." }, CHelpEntry { string m_Id = "Attribute.light_base.local.origin" string m_FriendlyName = "Model Attachment position offset" string m_TooltipOverride = "" string m_HelpText = "Offset in the local space of the parent model\'s attachment/bone to use in hierarchy. Not used if you are not using parent attachment." }, CHelpEntry { string m_Id = "Attribute.light_base.local.angles" string m_FriendlyName = "Model Attachment angular offset" string m_TooltipOverride = "" string m_HelpText = "Angular offset in the local space of the parent model\'s attachment/bone to use in hierarchy. Not used if you are not using parent attachment." }, CHelpEntry { string m_Id = "Attribute.light_base.useLocalOffset" string m_FriendlyName = "Use Model Attachment Offset" string m_TooltipOverride = "" string m_HelpText = "Whether to respect the specified local offset when doing the initial hierarchical attachment to its parent." }, CHelpEntry { string m_Id = "Attribute.light_base.enabled" string m_FriendlyName = "Enabled" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_base.color" string m_FriendlyName = "Color" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_base.brightness" string m_FriendlyName = "Brightness" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_base.bouncescale" string m_FriendlyName = "Indirect Light Multiplier" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_base.range" string m_FriendlyName = "Range" string m_TooltipOverride = "" string m_HelpText = "Distance range for light. 0=infinite" }, CHelpEntry { string m_Id = "Attribute.light_base.castshadows" string m_FriendlyName = "Cast Shadows" string m_TooltipOverride = "" string m_HelpText = "Whether this light casts shadow" }, CHelpEntry { string m_Id = "Attribute.light_base.shadowtexturewidth" string m_FriendlyName = "Shadow Texture Width" string m_TooltipOverride = "" string m_HelpText = "0 = use default texture resolution" }, CHelpEntry { string m_Id = "Attribute.light_base.shadowtextureheight" string m_FriendlyName = "Shadow Texture Height" string m_TooltipOverride = "" string m_HelpText = "0 = use default texture resolution" }, CHelpEntry { string m_Id = "Attribute.light_base.renderdiffuse" string m_FriendlyName = "Render Diffuse" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_base.renderspecular" string m_FriendlyName = "Render Specular" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_base.directlight" string m_FriendlyName = "Direct Lighting" string m_TooltipOverride = "" string m_HelpText = "How direct lighting should be represented" }, CHelpEntry { string m_Id = "Attribute.light_base.indirectlight" string m_FriendlyName = "Indirect Lighting" string m_TooltipOverride = "" string m_HelpText = "How indirect lighting should be represented" }, CHelpEntry { string m_Id = "Attribute.light_base.style" string m_FriendlyName = "Appearance" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_base.pattern" string m_FriendlyName = "Custom Appearance" string m_TooltipOverride = "" string m_HelpText = "Set a custom pattern of light brightness for this light. Pattern format is a string of characters, where \'a\' is total darkness, \'z\' fully bright. i.e. \'aaggnnttzz\' would be a steppy fade in from dark to light." }, CHelpEntry { string m_Id = "Attribute.light_base.fademindist" string m_FriendlyName = "Start Fade Dist" string m_TooltipOverride = "" string m_HelpText = "Distance at which the light starts to fade (<0 = use fademaxdist)." }, CHelpEntry { string m_Id = "Attribute.light_base.fademaxdist" string m_FriendlyName = "End Fade Dist" string m_TooltipOverride = "" string m_HelpText = "Maximum distance at which the light is visible (0 = don\'t fade out)." }, CHelpEntry { string m_Id = "Element.light_base_attenuation" string m_FriendlyName = "light_base_attenuation" string m_TooltipOverride = "" string m_HelpText = "light_base_attenuation" }, CHelpEntry { string m_Id = "Attribute.light_base_attenuation.vscripts" string m_FriendlyName = "Entity Scripts" string m_TooltipOverride = "" string m_HelpText = "Name(s) of script files that are executed after all entities have spawned." }, CHelpEntry { string m_Id = "Attribute.light_base_attenuation.targetname" string m_FriendlyName = "Name" string m_TooltipOverride = "" string m_HelpText = "The name that other entities refer to this entity by." }, CHelpEntry { string m_Id = "Attribute.light_base_attenuation.parentname" string m_FriendlyName = "Parent" string m_TooltipOverride = "" string m_HelpText = "The name of this entity\'s parent in the movement hierarchy. Entities with parents move with their parent." }, CHelpEntry { string m_Id = "Attribute.light_base_attenuation.parentAttachmentName" string m_FriendlyName = "Parent Model Bone/Attachment Name" string m_TooltipOverride = "" string m_HelpText = "The name of the bone or attachment to attach to on the entity\'s parent in the movement hierarchy. Use !bonemerge to use bone-merge style attachment." }, CHelpEntry { string m_Id = "Attribute.light_base_attenuation.local.origin" string m_FriendlyName = "Model Attachment position offset" string m_TooltipOverride = "" string m_HelpText = "Offset in the local space of the parent model\'s attachment/bone to use in hierarchy. Not used if you are not using parent attachment." }, CHelpEntry { string m_Id = "Attribute.light_base_attenuation.local.angles" string m_FriendlyName = "Model Attachment angular offset" string m_TooltipOverride = "" string m_HelpText = "Angular offset in the local space of the parent model\'s attachment/bone to use in hierarchy. Not used if you are not using parent attachment." }, CHelpEntry { string m_Id = "Attribute.light_base_attenuation.useLocalOffset" string m_FriendlyName = "Use Model Attachment Offset" string m_TooltipOverride = "" string m_HelpText = "Whether to respect the specified local offset when doing the initial hierarchical attachment to its parent." }, CHelpEntry { string m_Id = "Attribute.light_base_attenuation.enabled" string m_FriendlyName = "Enabled" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_base_attenuation.color" string m_FriendlyName = "Color" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_base_attenuation.brightness" string m_FriendlyName = "Brightness" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_base_attenuation.bouncescale" string m_FriendlyName = "Indirect Light Multiplier" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_base_attenuation.range" string m_FriendlyName = "Range" string m_TooltipOverride = "" string m_HelpText = "Distance range for light. 0=infinite" }, CHelpEntry { string m_Id = "Attribute.light_base_attenuation.castshadows" string m_FriendlyName = "Cast Shadows" string m_TooltipOverride = "" string m_HelpText = "Whether this light casts shadow" }, CHelpEntry { string m_Id = "Attribute.light_base_attenuation.shadowtexturewidth" string m_FriendlyName = "Shadow Texture Width" string m_TooltipOverride = "" string m_HelpText = "0 = use default texture resolution" }, CHelpEntry { string m_Id = "Attribute.light_base_attenuation.shadowtextureheight" string m_FriendlyName = "Shadow Texture Height" string m_TooltipOverride = "" string m_HelpText = "0 = use default texture resolution" }, CHelpEntry { string m_Id = "Attribute.light_base_attenuation.renderdiffuse" string m_FriendlyName = "Render Diffuse" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_base_attenuation.renderspecular" string m_FriendlyName = "Render Specular" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_base_attenuation.directlight" string m_FriendlyName = "Direct Lighting" string m_TooltipOverride = "" string m_HelpText = "How direct lighting should be represented" }, CHelpEntry { string m_Id = "Attribute.light_base_attenuation.indirectlight" string m_FriendlyName = "Indirect Lighting" string m_TooltipOverride = "" string m_HelpText = "How indirect lighting should be represented" }, CHelpEntry { string m_Id = "Attribute.light_base_attenuation.style" string m_FriendlyName = "Appearance" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_base_attenuation.pattern" string m_FriendlyName = "Custom Appearance" string m_TooltipOverride = "" string m_HelpText = "Set a custom pattern of light brightness for this light. Pattern format is a string of characters, where \'a\' is total darkness, \'z\' fully bright. i.e. \'aaggnnttzz\' would be a steppy fade in from dark to light." }, CHelpEntry { string m_Id = "Attribute.light_base_attenuation.fademindist" string m_FriendlyName = "Start Fade Dist" string m_TooltipOverride = "" string m_HelpText = "Distance at which the light starts to fade (<0 = use fademaxdist)." }, CHelpEntry { string m_Id = "Attribute.light_base_attenuation.fademaxdist" string m_FriendlyName = "End Fade Dist" string m_TooltipOverride = "" string m_HelpText = "Maximum distance at which the light is visible (0 = don\'t fade out)." }, CHelpEntry { string m_Id = "Attribute.light_base_attenuation.attenuation1" string m_FriendlyName = "Linear Attenuation" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_base_attenuation.attenuation2" string m_FriendlyName = "Quadratic Attenuation" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_base_attenuation.lightsourceradius" string m_FriendlyName = "Light Source Radius" string m_TooltipOverride = "" string m_HelpText = "The radius of the light source in game units" }, CHelpEntry { string m_Id = "Element.light_omni" string m_FriendlyName = "light_omni" string m_TooltipOverride = "" string m_HelpText = "A point light source." }, CHelpEntry { string m_Id = "Attribute.light_omni.vscripts" string m_FriendlyName = "Entity Scripts" string m_TooltipOverride = "" string m_HelpText = "Name(s) of script files that are executed after all entities have spawned." }, CHelpEntry { string m_Id = "Attribute.light_omni.targetname" string m_FriendlyName = "Name" string m_TooltipOverride = "" string m_HelpText = "The name that other entities refer to this entity by." }, CHelpEntry { string m_Id = "Attribute.light_omni.parentname" string m_FriendlyName = "Parent" string m_TooltipOverride = "" string m_HelpText = "The name of this entity\'s parent in the movement hierarchy. Entities with parents move with their parent." }, CHelpEntry { string m_Id = "Attribute.light_omni.parentAttachmentName" string m_FriendlyName = "Parent Model Bone/Attachment Name" string m_TooltipOverride = "" string m_HelpText = "The name of the bone or attachment to attach to on the entity\'s parent in the movement hierarchy. Use !bonemerge to use bone-merge style attachment." }, CHelpEntry { string m_Id = "Attribute.light_omni.local.origin" string m_FriendlyName = "Model Attachment position offset" string m_TooltipOverride = "" string m_HelpText = "Offset in the local space of the parent model\'s attachment/bone to use in hierarchy. Not used if you are not using parent attachment." }, CHelpEntry { string m_Id = "Attribute.light_omni.local.angles" string m_FriendlyName = "Model Attachment angular offset" string m_TooltipOverride = "" string m_HelpText = "Angular offset in the local space of the parent model\'s attachment/bone to use in hierarchy. Not used if you are not using parent attachment." }, CHelpEntry { string m_Id = "Attribute.light_omni.useLocalOffset" string m_FriendlyName = "Use Model Attachment Offset" string m_TooltipOverride = "" string m_HelpText = "Whether to respect the specified local offset when doing the initial hierarchical attachment to its parent." }, CHelpEntry { string m_Id = "Attribute.light_omni.enabled" string m_FriendlyName = "Enabled" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_omni.color" string m_FriendlyName = "Color" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_omni.brightness" string m_FriendlyName = "Brightness" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_omni.bouncescale" string m_FriendlyName = "Indirect Light Multiplier" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_omni.range" string m_FriendlyName = "Range" string m_TooltipOverride = "" string m_HelpText = "Distance range for light. 0=infinite" }, CHelpEntry { string m_Id = "Attribute.light_omni.castshadows" string m_FriendlyName = "Cast Shadows" string m_TooltipOverride = "" string m_HelpText = "Whether this light casts shadow" }, CHelpEntry { string m_Id = "Attribute.light_omni.shadowtexturewidth" string m_FriendlyName = "Shadow Texture Width" string m_TooltipOverride = "" string m_HelpText = "0 = use default texture resolution" }, CHelpEntry { string m_Id = "Attribute.light_omni.shadowtextureheight" string m_FriendlyName = "Shadow Texture Height" string m_TooltipOverride = "" string m_HelpText = "0 = use default texture resolution" }, CHelpEntry { string m_Id = "Attribute.light_omni.renderdiffuse" string m_FriendlyName = "Render Diffuse" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_omni.renderspecular" string m_FriendlyName = "Render Specular" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_omni.directlight" string m_FriendlyName = "Direct Lighting" string m_TooltipOverride = "" string m_HelpText = "How direct lighting should be represented" }, CHelpEntry { string m_Id = "Attribute.light_omni.indirectlight" string m_FriendlyName = "Indirect Lighting" string m_TooltipOverride = "" string m_HelpText = "How indirect lighting should be represented" }, CHelpEntry { string m_Id = "Attribute.light_omni.style" string m_FriendlyName = "Appearance" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_omni.pattern" string m_FriendlyName = "Custom Appearance" string m_TooltipOverride = "" string m_HelpText = "Set a custom pattern of light brightness for this light. Pattern format is a string of characters, where \'a\' is total darkness, \'z\' fully bright. i.e. \'aaggnnttzz\' would be a steppy fade in from dark to light." }, CHelpEntry { string m_Id = "Attribute.light_omni.fademindist" string m_FriendlyName = "Start Fade Dist" string m_TooltipOverride = "" string m_HelpText = "Distance at which the light starts to fade (<0 = use fademaxdist)." }, CHelpEntry { string m_Id = "Attribute.light_omni.fademaxdist" string m_FriendlyName = "End Fade Dist" string m_TooltipOverride = "" string m_HelpText = "Maximum distance at which the light is visible (0 = don\'t fade out)." }, CHelpEntry { string m_Id = "Attribute.light_omni.attenuation1" string m_FriendlyName = "Linear Attenuation" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_omni.attenuation2" string m_FriendlyName = "Quadratic Attenuation" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_omni.lightsourceradius" string m_FriendlyName = "Light Source Radius" string m_TooltipOverride = "" string m_HelpText = "The radius of the light source in game units" }, CHelpEntry { string m_Id = "Element.light_spot" string m_FriendlyName = "light_spot" string m_TooltipOverride = "" string m_HelpText = "A spot light source." }, CHelpEntry { string m_Id = "Attribute.light_spot.vscripts" string m_FriendlyName = "Entity Scripts" string m_TooltipOverride = "" string m_HelpText = "Name(s) of script files that are executed after all entities have spawned." }, CHelpEntry { string m_Id = "Attribute.light_spot.targetname" string m_FriendlyName = "Name" string m_TooltipOverride = "" string m_HelpText = "The name that other entities refer to this entity by." }, CHelpEntry { string m_Id = "Attribute.light_spot.parentname" string m_FriendlyName = "Parent" string m_TooltipOverride = "" string m_HelpText = "The name of this entity\'s parent in the movement hierarchy. Entities with parents move with their parent." }, CHelpEntry { string m_Id = "Attribute.light_spot.parentAttachmentName" string m_FriendlyName = "Parent Model Bone/Attachment Name" string m_TooltipOverride = "" string m_HelpText = "The name of the bone or attachment to attach to on the entity\'s parent in the movement hierarchy. Use !bonemerge to use bone-merge style attachment." }, CHelpEntry { string m_Id = "Attribute.light_spot.local.origin" string m_FriendlyName = "Model Attachment position offset" string m_TooltipOverride = "" string m_HelpText = "Offset in the local space of the parent model\'s attachment/bone to use in hierarchy. Not used if you are not using parent attachment." }, CHelpEntry { string m_Id = "Attribute.light_spot.local.angles" string m_FriendlyName = "Model Attachment angular offset" string m_TooltipOverride = "" string m_HelpText = "Angular offset in the local space of the parent model\'s attachment/bone to use in hierarchy. Not used if you are not using parent attachment." }, CHelpEntry { string m_Id = "Attribute.light_spot.useLocalOffset" string m_FriendlyName = "Use Model Attachment Offset" string m_TooltipOverride = "" string m_HelpText = "Whether to respect the specified local offset when doing the initial hierarchical attachment to its parent." }, CHelpEntry { string m_Id = "Attribute.light_spot.enabled" string m_FriendlyName = "Enabled" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_spot.color" string m_FriendlyName = "Color" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_spot.brightness" string m_FriendlyName = "Brightness" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_spot.bouncescale" string m_FriendlyName = "Indirect Light Multiplier" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_spot.range" string m_FriendlyName = "Range" string m_TooltipOverride = "" string m_HelpText = "Distance range for light. 0=infinite" }, CHelpEntry { string m_Id = "Attribute.light_spot.castshadows" string m_FriendlyName = "Cast Shadows" string m_TooltipOverride = "" string m_HelpText = "Whether this light casts shadow" }, CHelpEntry { string m_Id = "Attribute.light_spot.shadowtexturewidth" string m_FriendlyName = "Shadow Texture Width" string m_TooltipOverride = "" string m_HelpText = "0 = use default texture resolution" }, CHelpEntry { string m_Id = "Attribute.light_spot.shadowtextureheight" string m_FriendlyName = "Shadow Texture Height" string m_TooltipOverride = "" string m_HelpText = "0 = use default texture resolution" }, CHelpEntry { string m_Id = "Attribute.light_spot.renderdiffuse" string m_FriendlyName = "Render Diffuse" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_spot.renderspecular" string m_FriendlyName = "Render Specular" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_spot.directlight" string m_FriendlyName = "Direct Lighting" string m_TooltipOverride = "" string m_HelpText = "How direct lighting should be represented" }, CHelpEntry { string m_Id = "Attribute.light_spot.indirectlight" string m_FriendlyName = "Indirect Lighting" string m_TooltipOverride = "" string m_HelpText = "How indirect lighting should be represented" }, CHelpEntry { string m_Id = "Attribute.light_spot.style" string m_FriendlyName = "Appearance" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_spot.pattern" string m_FriendlyName = "Custom Appearance" string m_TooltipOverride = "" string m_HelpText = "Set a custom pattern of light brightness for this light. Pattern format is a string of characters, where \'a\' is total darkness, \'z\' fully bright. i.e. \'aaggnnttzz\' would be a steppy fade in from dark to light." }, CHelpEntry { string m_Id = "Attribute.light_spot.fademindist" string m_FriendlyName = "Start Fade Dist" string m_TooltipOverride = "" string m_HelpText = "Distance at which the light starts to fade (<0 = use fademaxdist)." }, CHelpEntry { string m_Id = "Attribute.light_spot.fademaxdist" string m_FriendlyName = "End Fade Dist" string m_TooltipOverride = "" string m_HelpText = "Maximum distance at which the light is visible (0 = don\'t fade out)." }, CHelpEntry { string m_Id = "Attribute.light_spot.attenuation1" string m_FriendlyName = "Linear Attenuation" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_spot.attenuation2" string m_FriendlyName = "Quadratic Attenuation" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_spot.lightsourceradius" string m_FriendlyName = "Light Source Radius" string m_TooltipOverride = "" string m_HelpText = "The radius of the light source in game units" }, CHelpEntry { string m_Id = "Attribute.light_spot.lightcookie" string m_FriendlyName = "Light Cookie" string m_TooltipOverride = "" string m_HelpText = "light cookie name in effects/lightcookies.vtex" }, CHelpEntry { string m_Id = "Attribute.light_spot.falloff" string m_FriendlyName = "Falloff" string m_TooltipOverride = "" string m_HelpText = "angular falloff exponent for spot lights" }, CHelpEntry { string m_Id = "Attribute.light_spot.innerconeangle" string m_FriendlyName = "Inner Cone Angle" string m_TooltipOverride = "" string m_HelpText = "inner cone angle. no angular falloff within this cone" }, CHelpEntry { string m_Id = "Attribute.light_spot.outerconeangle" string m_FriendlyName = "Outer Cone Angle" string m_TooltipOverride = "" string m_HelpText = "outer cone angle" }, CHelpEntry { string m_Id = "Attribute.light_spot.shadowfademindist" string m_FriendlyName = "Shadow Start Fade Dist" string m_TooltipOverride = "" string m_HelpText = "Distance at which the shadow starts to fade (<0 = use fademaxdist)." }, CHelpEntry { string m_Id = "Attribute.light_spot.shadowfademaxdist" string m_FriendlyName = "Shadow End Fade Dist" string m_TooltipOverride = "" string m_HelpText = "Maximum distance at which the shadow is visible (0 = don\'t fade out)." }, CHelpEntry { string m_Id = "Element.light_directional" string m_FriendlyName = "light_directional" string m_TooltipOverride = "" string m_HelpText = "A directional light source." }, CHelpEntry { string m_Id = "Attribute.light_directional.vscripts" string m_FriendlyName = "Entity Scripts" string m_TooltipOverride = "" string m_HelpText = "Name(s) of script files that are executed after all entities have spawned." }, CHelpEntry { string m_Id = "Attribute.light_directional.targetname" string m_FriendlyName = "Name" string m_TooltipOverride = "" string m_HelpText = "The name that other entities refer to this entity by." }, CHelpEntry { string m_Id = "Attribute.light_directional.parentname" string m_FriendlyName = "Parent" string m_TooltipOverride = "" string m_HelpText = "The name of this entity\'s parent in the movement hierarchy. Entities with parents move with their parent." }, CHelpEntry { string m_Id = "Attribute.light_directional.parentAttachmentName" string m_FriendlyName = "Parent Model Bone/Attachment Name" string m_TooltipOverride = "" string m_HelpText = "The name of the bone or attachment to attach to on the entity\'s parent in the movement hierarchy. Use !bonemerge to use bone-merge style attachment." }, CHelpEntry { string m_Id = "Attribute.light_directional.local.origin" string m_FriendlyName = "Model Attachment position offset" string m_TooltipOverride = "" string m_HelpText = "Offset in the local space of the parent model\'s attachment/bone to use in hierarchy. Not used if you are not using parent attachment." }, CHelpEntry { string m_Id = "Attribute.light_directional.local.angles" string m_FriendlyName = "Model Attachment angular offset" string m_TooltipOverride = "" string m_HelpText = "Angular offset in the local space of the parent model\'s attachment/bone to use in hierarchy. Not used if you are not using parent attachment." }, CHelpEntry { string m_Id = "Attribute.light_directional.useLocalOffset" string m_FriendlyName = "Use Model Attachment Offset" string m_TooltipOverride = "" string m_HelpText = "Whether to respect the specified local offset when doing the initial hierarchical attachment to its parent." }, CHelpEntry { string m_Id = "Attribute.light_directional.enabled" string m_FriendlyName = "Enabled" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_directional.color" string m_FriendlyName = "Color" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_directional.brightness" string m_FriendlyName = "Brightness" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_directional.bouncescale" string m_FriendlyName = "Indirect Light Multiplier" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_directional.range" string m_FriendlyName = "Range" string m_TooltipOverride = "" string m_HelpText = "Distance range for light. 0=infinite" }, CHelpEntry { string m_Id = "Attribute.light_directional.castshadows" string m_FriendlyName = "Cast Shadows" string m_TooltipOverride = "" string m_HelpText = "Whether this light casts shadow" }, CHelpEntry { string m_Id = "Attribute.light_directional.shadowtexturewidth" string m_FriendlyName = "Shadow Texture Width" string m_TooltipOverride = "" string m_HelpText = "0 = use default texture resolution" }, CHelpEntry { string m_Id = "Attribute.light_directional.shadowtextureheight" string m_FriendlyName = "Shadow Texture Height" string m_TooltipOverride = "" string m_HelpText = "0 = use default texture resolution" }, CHelpEntry { string m_Id = "Attribute.light_directional.renderdiffuse" string m_FriendlyName = "Render Diffuse" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_directional.renderspecular" string m_FriendlyName = "Render Specular" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_directional.directlight" string m_FriendlyName = "Direct Lighting" string m_TooltipOverride = "" string m_HelpText = "How direct lighting should be represented" }, CHelpEntry { string m_Id = "Attribute.light_directional.indirectlight" string m_FriendlyName = "Indirect Lighting" string m_TooltipOverride = "" string m_HelpText = "How indirect lighting should be represented" }, CHelpEntry { string m_Id = "Attribute.light_directional.style" string m_FriendlyName = "Appearance" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_directional.pattern" string m_FriendlyName = "Custom Appearance" string m_TooltipOverride = "" string m_HelpText = "Set a custom pattern of light brightness for this light. Pattern format is a string of characters, where \'a\' is total darkness, \'z\' fully bright. i.e. \'aaggnnttzz\' would be a steppy fade in from dark to light." }, CHelpEntry { string m_Id = "Attribute.light_directional.fademindist" string m_FriendlyName = "Start Fade Dist" string m_TooltipOverride = "" string m_HelpText = "Distance at which the light starts to fade (<0 = use fademaxdist)." }, CHelpEntry { string m_Id = "Attribute.light_directional.fademaxdist" string m_FriendlyName = "End Fade Dist" string m_TooltipOverride = "" string m_HelpText = "Maximum distance at which the light is visible (0 = don\'t fade out)." }, CHelpEntry { string m_Id = "Attribute.light_directional.numcascades" string m_FriendlyName = "Cascade Count" string m_TooltipOverride = "" string m_HelpText = "Number of shadow cascades to use." }, CHelpEntry { string m_Id = "Attribute.light_directional.angulardiameter" string m_FriendlyName = "Light diameter" string m_TooltipOverride = "" string m_HelpText = "The size of the light source in degrees" }, CHelpEntry { string m_Id = "Element.light_irradvolume" string m_FriendlyName = "light_irradvolume" string m_TooltipOverride = "" string m_HelpText = "An entity that places an irradiance volume in the world." }, CHelpEntry { string m_Id = "Attribute.light_irradvolume.targetname" string m_FriendlyName = "Name" string m_TooltipOverride = "" string m_HelpText = "The name that other entities refer to this entity by." }, CHelpEntry { string m_Id = "Attribute.light_irradvolume.sortkey" string m_FriendlyName = "Sort Key" string m_TooltipOverride = "" string m_HelpText = "Higher values override lower values. This value can be 1-3." }, CHelpEntry { string m_Id = "Attribute.light_irradvolume.voxelsize" string m_FriendlyName = "Voxel Size" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_irradvolume.lightmaxdist" string m_FriendlyName = "Light Max Dist" string m_TooltipOverride = "" string m_HelpText = "Distance at which lights no longer have an effect" }, CHelpEntry { string m_Id = "Attribute.light_irradvolume.fademindist" string m_FriendlyName = "Start Fade Dist" string m_TooltipOverride = "" string m_HelpText = "Distance at which the irradiance volume begins to fade out." }, CHelpEntry { string m_Id = "Attribute.light_irradvolume.fademaxdist" string m_FriendlyName = "End Fade Dist" string m_TooltipOverride = "" string m_HelpText = "Distance at which the irradiance volume is no longer visible." }, CHelpEntry { string m_Id = "Attribute.light_irradvolume.boundary_maxradius" string m_FriendlyName = "Boundary Maximum Radius" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_irradvolume.boundary_tracebias" string m_FriendlyName = "Boundary Trace Bias" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_irradvolume.boundary_tracebackfaces" string m_FriendlyName = "Boundary Trace Backfaces" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_irradvolume.boundary_traceoccluders" string m_FriendlyName = "Boundary Trace Occluders" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_irradvolume.editcommand_traceshape" string m_FriendlyName = "Trace to Find Shape" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_irradvolume.convex_volume" string m_FriendlyName = "Convex Volume" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_irradvolume.convex_max_planes" string m_FriendlyName = "Maximum Number of Planes" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.light_irradvolume.convex_default_plane_softness" string m_FriendlyName = "Convex Default Plane Softness" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Element.env_world_lighting" string m_FriendlyName = "env_world_lighting" string m_TooltipOverride = "" string m_HelpText = "Internal entity dictating how global illumination is treated in-game" }, CHelpEntry { string m_Id = "Attribute.env_world_lighting.method" string m_FriendlyName = "Method" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.env_world_lighting.primary_transfer_num_directional_samples" string m_FriendlyName = "Primary Transfer Samples" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.env_world_lighting.secondary_transfer_num_directional_samples" string m_FriendlyName = "Secondary Transfer Samples" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.env_world_lighting.primary_transfer_count" string m_FriendlyName = "Primary Transfer Count" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.env_world_lighting.primary_sky_transfer_count" string m_FriendlyName = "Primary Sky Transfer Count" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.env_world_lighting.secondary_transfer_count" string m_FriendlyName = "Secondary Transfer Count" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.env_world_lighting.secondary_sky_transfer_count" string m_FriendlyName = "Secondary Sky Transfer Count" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.env_world_lighting.keep_realtime_radiosity_data" string m_FriendlyName = "Keep Realtime Radiosity Data" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.env_world_lighting.autogen_irrads" string m_FriendlyName = "Automatically Generate Irradiance Volumes" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.env_world_lighting.autogen_irrads_width" string m_FriendlyName = "Width of Auto-Generated Irradiance Volumes" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.env_world_lighting.autogen_irrads_voxelsize" string m_FriendlyName = "Voxel Size of Auto-Generated Irradiance Volumes" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.env_world_lighting.autogen_irrads_softness" string m_FriendlyName = "Soft Overlap of Auto-Generated Irradiance Volumes" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.env_world_lighting.autogen_irrads_fademindist" string m_FriendlyName = "Start Fade Dist of Auto-Generated Irradiance Volumes" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.env_world_lighting.autogen_irrads_fadeaxdist" string m_FriendlyName = "End Fade Dist of Auto-Generated Irradiance Volumes" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Element.env_sky" string m_FriendlyName = "env_sky" string m_TooltipOverride = "" string m_HelpText = "Controls the sky." }, CHelpEntry { string m_Id = "Attribute.env_sky.skyname" string m_FriendlyName = "Sky Material" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.env_sky.lightoverride" string m_FriendlyName = "Override Lighting" string m_TooltipOverride = "" string m_HelpText = "Override sky lighting with a constant" }, CHelpEntry { string m_Id = "Attribute.env_sky.lightoverride_color" string m_FriendlyName = "Override Light Color" string m_TooltipOverride = "" string m_HelpText = "Override sky lighting with a constant" }, CHelpEntry { string m_Id = "Attribute.env_sky.lightoverride_brightness" string m_FriendlyName = "Override Light Brightness" string m_TooltipOverride = "" string m_HelpText = "Override sky lighting with a constant" }, CHelpEntry { string m_Id = "Element.TimeOfDay" string m_FriendlyName = "TimeOfDay" string m_TooltipOverride = "" string m_HelpText = "TimeOfDay" }, CHelpEntry { string m_Id = "Attribute.TimeOfDay.classnameoverride" string m_FriendlyName = "Classname Override" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Element.RealisticDayNightCycle" string m_FriendlyName = "RealisticDayNightCycle" string m_TooltipOverride = "" string m_HelpText = "RealisticDayNightCycle" }, CHelpEntry { string m_Id = "Attribute.RealisticDayNightCycle.time" string m_FriendlyName = "Time of Day" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.RealisticDayNightCycle.date" string m_FriendlyName = "Day of the Year" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.RealisticDayNightCycle.daylength" string m_FriendlyName = "Day Length" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.RealisticDayNightCycle.location" string m_FriendlyName = "Location" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.RealisticDayNightCycle.custom_timezone" string m_FriendlyName = "Custom Time Zone" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.RealisticDayNightCycle.custom_latitude" string m_FriendlyName = "Custom Latitude" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.RealisticDayNightCycle.custom_longitude" string m_FriendlyName = "Custom Longitude" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.RealisticDayNightCycle.synodic_month" string m_FriendlyName = "Synodic Month Length" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.RealisticDayNightCycle.lunar_phase" string m_FriendlyName = "Lunar Phase" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Element.env_time_of_day" string m_FriendlyName = "env_time_of_day" string m_TooltipOverride = "" string m_HelpText = "env_time_of_day" }, CHelpEntry { string m_Id = "Attribute.env_time_of_day.vscripts" string m_FriendlyName = "Entity Scripts" string m_TooltipOverride = "" string m_HelpText = "Name(s) of script files that are executed after all entities have spawned." }, CHelpEntry { string m_Id = "Attribute.env_time_of_day.targetname" string m_FriendlyName = "Name" string m_TooltipOverride = "" string m_HelpText = "The name that other entities refer to this entity by." }, CHelpEntry { string m_Id = "Attribute.env_time_of_day.classnameoverride" string m_FriendlyName = "Classname Override" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.env_time_of_day.time" string m_FriendlyName = "Time of Day" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.env_time_of_day.date" string m_FriendlyName = "Day of the Year" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.env_time_of_day.daylength" string m_FriendlyName = "Day Length" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.env_time_of_day.location" string m_FriendlyName = "Location" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.env_time_of_day.custom_timezone" string m_FriendlyName = "Custom Time Zone" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.env_time_of_day.custom_latitude" string m_FriendlyName = "Custom Latitude" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.env_time_of_day.custom_longitude" string m_FriendlyName = "Custom Longitude" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.env_time_of_day.synodic_month" string m_FriendlyName = "Synodic Month Length" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.env_time_of_day.lunar_phase" string m_FriendlyName = "Lunar Phase" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Attribute.env_time_of_day.script" string m_FriendlyName = "Script" string m_TooltipOverride = "" string m_HelpText = "" }, CHelpEntry { string m_Id = "Element.env_cubemap" string m_FriendlyName = "env_cubemap" string m_TooltipOverride = "" string m_HelpText = "An entity that creates a sample point for the Cubic Environment Map." }, CHelpEntry { string m_Id = "Attribute.env_cubemap.vscripts" string m_FriendlyName = "Entity Scripts" string m_TooltipOverride = "" string m_HelpText = "Name(s) of script files that are executed after all entities have spawned." }, CHelpEntry { string m_Id = "Attribute.env_cubemap.targetname" string m_FriendlyName = "Name" string m_TooltipOverride = "" string m_HelpText = "The name that other entities refer to this entity by." }, CHelpEntry { string m_Id = "Attribute.env_cubemap.influenceradius" string m_FriendlyName = "Influence Radius" string m_TooltipOverride = "" string m_HelpText = "The radius of influence for this cubemap" }, CHelpEntry { string m_Id = "Attribute.env_cubemap.overridetexture" string m_FriendlyName = "Override Texture" string m_TooltipOverride = "" string m_HelpText = "Name of the texture to use as an override" } ] }