https://www.youtube.com/watch?v=9XWxsJKpYYI When Half-Life: Alyx patched in these shaders to make bottles look like they had liquid in them, people rightfully lost their minds. Because they look really, really good — like there's a real physics simulation involved. But there's not! So, let's figure out how developer Matt Wilde made these stellar liquid shaders. 0:00 The liquid in Half-Life: Alyx is ridiculously good 0:37 A brief history of LIQUIDS 1:34 Shaders are magic 3:02 How Matt started on Alyx 3:45 How the shader is made 6:08 Breaking bottles 6:17 Reflection and refraction 8:43 So-called "realism" 9:39 This shader is art!