https://twitter.com/PThuriot/status/1275868553913069568 Higher-level deformations we shipped in Half-Life: Alyx. Highlighting the differences between standard skinning, and deformations created from our proprietary muscle in Maya and pose-space system in engine. [Deformations_1.mp4] Showing some of the muscles as well. [Deformations_2.mp4] Some of the rigging/ deformation setups we created for Half-Life: Alyx. [Deformations_A/B/C.jfif]