[15:42:43] Antonio Sergi: i'll never forget the day when i got booted from the internal source dev mailing list, because i ask some questions, but because I was offsite, they got panties in a bunch and were like "who is this guy and why is he asking questions" [15:42:44] Micah John: wait, they made performance increases in portal 2 in 2008? [15:42:58] Antonio Sergi: and some people complained [15:43:41] Micah John: aha, when did you work at Valve? [15:44:20] Antonio Sergi: 2008 ;p [15:44:29] Micah John: Just that year? Why so short? haha [15:44:54] Antonio Sergi: i quit in 2008 [15:44:55] Antonio Sergi: as well [15:45:01] Micah John: ah [15:45:16] Micah John: but you said they were making massive performance increases in Portal 2..? in 2008? [15:45:20] Antonio Sergi: i got annoyed with the tf2 team, and i was busy with ti [15:45:25] Antonio Sergi: end of 2009. [15:45:31] Antonio Sergi: portal2 was released in 2010 [15:45:35] √oidy: lol "annoyed with the tf2 team" [15:45:36] Micah John: 2011 actually [15:45:40] √oidy: this is a story i'd love to hear [15:45:44] Antonio Sergi: was it 2011? [15:45:46] Micah John: me too [15:45:49] Antonio Sergi: fuck me i'm all screwed up [15:45:49] Antonio Sergi: hahaha [15:45:50] Micah John: Yeah, April 2011 [15:45:51] Micah John: hahaha [15:46:00] Antonio Sergi: it was originally supposed to be out in 2010 [15:46:00] Antonio Sergi: haha [15:46:09] Micah John: I think it was delayed IIRC [15:46:15] Antonio Sergi: it was deleted and re-created [15:46:29] Antonio Sergi: the original portal2 was about 3 kids [15:46:36] Antonio Sergi: who stumbled upon aperture [15:46:39] Antonio Sergi: and you had a camera [15:46:46] Antonio Sergi: and coule take pictueres of ghosts and shit [15:46:52] Antonio Sergi: and there was no chell or glados [15:47:09] Steve: some of the code for that version still exists in the l4d2 src ^ [15:47:14] Antonio Sergi: yep [15:47:18] Antonio Sergi: the camera material proxy [15:47:19] Antonio Sergi: and stuff [15:47:22] Steve: the camera [15:47:23] Steve: yeah [15:47:35] Steve: could capture entitys and stuff [15:47:41] Antonio Sergi: one of the kids was a descendent of chell if i remember correctly [15:47:54] Antonio Sergi: the storyw as massively... .. [15:48:00] Antonio Sergi: whoever wrote it was on drugs [15:48:33] Steve: yeah im glad that scrapped that, would have been such a fail if portal 2 didnt have portals [15:48:36] Antonio Sergi: it was like.. some japanese anime sht [15:48:52] Antonio Sergi: ..... like the other version of tf2 that was completely finished [15:48:54] Antonio Sergi: and then scrapped. [15:49:01] Micah John: humans vs. aliens right? [15:49:05] Antonio Sergi: the anime tf2 [15:49:08] Micah John: LOL [15:49:10] Antonio Sergi: that was like ghost in the shell [15:49:24] Steve: hahah it wasnt anime, well i guess kinda... [15:49:25] Steve: lmao [15:49:34] Micah John: but in the original portal 2 you said you could, capture entities, like freeze them? [15:49:44] Antonio Sergi: yeah [15:49:45] Antonio Sergi: with the camera [15:49:49] Micah John: then go and interact? [15:49:57] Steve: the camera would take a picture of them, then they dissapear and would be in photos in your inventory [15:49:58] Antonio Sergi: and then there was shit like, you take a picture [15:50:00] Antonio Sergi: and stuff would appear [15:50:10] Antonio Sergi: that you couldn't actually see [15:50:15] Antonio Sergi: only in the photo [15:50:16] Steve: you could then re use them to solve stuff [15:50:32] Micah John: F-STOP [15:50:35] Micah John: the name makes sense [15:50:36] Antonio Sergi: yeah [15:50:38] Antonio Sergi: f-stop. [15:50:58] Micah John: and this was in 2008? [15:51:07] Antonio Sergi: yeah, [15:51:11] Antonio Sergi: immediatelt after orange box [15:51:26] Micah John: Oh, LITERALLY after the orange box came out and Portal was a pop culture hit [15:51:35] Micah John: how long did they work on F-STOP? [15:51:46] Antonio Sergi: i'm not even sure tbh [15:51:59] Steve: if you get the making of portal 2 it tells you more about the timeline of fstop [15:52:18] Antonio Sergi: actually i guess i quit valve in 2009 [15:52:23] Antonio Sergi: like july 2009 [15:52:25] Antonio Sergi: or something [15:52:42] Micah John: I read the final hours of Portal 2, they mentioned F-STOP and said that they stopped working on it when they didn't get the feedback from testers that they hoped [15:52:43] Antonio Sergi: but i wasnt really doing much between nov 2008 and july [15:52:51] Antonio Sergi: which was kinda what led me to just drop it [15:53:06] Micah John: you weren't in a team or anything? [15:53:14] Antonio Sergi: no i was just working on the sdk