aiscripted_sequence

keyvalues

• targetname (string) - name

• target (string)

• delay (integer) - delay before trigger

• killtarget (string) - kill target

• m_iszEntity (string) - target monster

• m_iszPlay (string) - action animation

• m_flRadius (integer) - search radius

• m_flRepeat (integer) - repeat rate ms

• m_flMoveTo (integer) - move to position...

0 = no

1 = walk

2 = run

4 = instantaneous

5 = no - turn to face

• m_iFinishSchedule (integer) - AI schedule when done

0 = default AI

1 = ambush

flags

• wait til seen (1)

• exit agitated (2)

• repeatable (4)

• leave corpse (8)

notes

• this is similar to the scripted sequence, but the monster retains its AI

related topics

scripted_sequence

scripted_sentence

Overview of Miscellaneous

Entity Guide Overview