keyvalues
• targetname (string) - name
• target (string) - all entities with the coresponding targetname will acquire the new render parameters when this entity is triggered.
• renderfx (integer) - render fx
• rendermode (integer) - render mode (0 - 5)
• renderamt (integer) - fx amount (1 - 255)
• rendercolor (color255) - fx color (rgb value)
flags
• no renderfx (1)
• no renderamt (2)
• no rendermode (4)
• no rendercolor (8)
notes
• set the render parameters you wish to trigger, and make this entity the target of a trigger. when that trigger fires, all of its parameters will be copied to all of its targets.
• this can be used to make a door/wall fade out, begin pulsing, become partially translucent, etc.
• if you only want to copy renderfx for instance, you can disable the other parameters with the flags
• you could have several of these that target each other for some evolving effect
• can be applyed to monsters!
related topics
• none