weapon_rpg

keyvalues

• target (string)

• delay (integer) - delay before trigger

• killtarget (string) - object to kill when ammo is picked up

flags

Appearflags

notes

• uses ammo_rpg

• you can trigger an event when this item is picked up by matching its target value to the events targetname value.

related topics

ammo_rpgclip

Overview of Weapons, Ammo, and Items

Entity Guide Overview