info_intermission

keyvalues

• targetname (string) - name of info_target

flags

• none

notes

• death camera

• if, after death, nothing is done for 6 seconds, the players view will shift randomly to one of the info_intermission cameras placed in the level.

• for best effects, place the camera somewhere that the player isn't likely to have been, high up or low down, for instance.

related topics

info_target

Overview of info_ entities

Entity Guide Overview