speaker

keyvalues

• targetname (string) - name

• preset (integer) - announcement presets

1 = c1a0 announcer

2 = c1a1 announcer

3 = c1a2 announcer

4 = c1a3 announcer

5 = c1a4 announcer

6 = c2a1 announcer

7 = c2a2 announcer

9 = c2a4 announcer

11 = c3a1 announcer

12 = c3a2 announcerv

• message (string) - sentence group name (reserved)

• health (integer) - volume (10 = loudest)

flags

• start silent (1) - the speaker must be triggered to become active

notes

• place this in one or more spots in your level. every 3 to 10 minutes it will make a random announcement, as if a PA system is in effect

related topics

• none

Overview of Miscellaneous

Entity Guide Overview