trigger_multiple

keyvalues

• target (string)

• targetname (string) - name

• netname (string) - target path

• style (integer) - style (32)

• killtarget (string) - kill target

• master (string) - targetname of multisource entity.

• sounds (integer) - sound style (3, 0 = no sound)

• delay (integer) - delay before trigger

• message (string) - message

• wait (string) - delay before reset

flags

• monsters (1) - triggered by monsters

• no clients (2) - not triggered by players

• pushables (4) - activated by pushable objects

notes

• When a player enters the area of the trigger, its target is activated after the specified delay. The trigger is reset after the specified wait time.

related topics

trigger_once

Overview of Triggers

Entity Guide Overview