func_tank

keyvalues

• target (string) - target on break

• targetname (string) - name

• globalname (string) - global entity name

• renderfx (integer) - render fx

• rendermode (integer) - render mode (0 - 5)

• renderamt (integer) - fx amount (1 - 255)

• rendercolor (color255) - fx color (rgb value)

• yawrate (string) - yaw rate (30)

• yawrange (string) - yaw range (180)

• yawtolerance (string) - yaw tolerance (15)

• pitchrate (string) - pitch rate (0)

• pitchrange (string) - pitch range (0)

• pitchtolerance (string) - pitch tolerance (5)

• barrel (string) - barrel length

• barrely (string) - barrel horizontal

• barrelz (string) - barrel vertical

• spritesmoke (string) - smoke sprite

• spriteflash (string) - flash sprite

• spritescale (string) - sprite scale (1)

• rotatesound (string) - rotate sound

• firerate (string) - rate of fire (per second)

• bullet_damage (string) - damage per bullet

• persistence (string) - firing persistence (1)

• firespread (integer) - bullet accuracy

0 = perfect shot

1 = small cone

2 = medium cone

3 = large cone

4 = extra-large cone

• minRange (string) - minimum target range

• maxRange (string) - maximum target range

• bullet (integer) - bullets

0 = none

1 = 9mm

2 = MP5

3 = 12mm

flags

• active (1)

• player (2)

• humans (4)

• aliens (8)

• only direct (16)

• controllable (32)

notes

• none

related topics

• none

Overview of func_ entities

Entity Guide Overview