env_blood

keyvalues

• targetname (string) - name

• color (integer) - blood color

0 = red (human)

1 = yellow (alien)

• amount (integer) - amount of blood (damage to simulate)

flags

• random direction (1)

• blood stream (2)

• on player (4)

• spray decal (8)

notes

• none

related topics

gibshooter

Overview of env_ entities

Entity Guide Overview