env_sound

keyvalues

• radius (integer) - radius in units

• roomtype (integer) - room type

flags

• none

notes

• sets the DSP type for an area

• any player within range will hear sounds processed by the specified DSP effect

• once a plyer passes through a DSP radius, his dsp settings "sticks" to him until he passes through another DSP radius

• it is possible to reset the DSP setting to "off" by placing a dsp entity that has a roomtype value of 0.

• if two DSP entity radius' intersect, the entity closest to the player will set his DSP effect

related topics

• none

Overview of env_ entities

Entity Guide Overview