keyvalues
• radius (integer) - radius in units
• roomtype (integer) - room type
flags
• none
notes
• sets the DSP type for an area
• any player within range will hear sounds processed by the specified DSP effect
• once a plyer passes through a DSP radius, his dsp settings "sticks" to him until he passes through another DSP radius
• it is possible to reset the DSP setting to "off" by placing a dsp entity that has a roomtype value of 0.
• if two DSP entity radius' intersect, the entity closest to the player will set his DSP effect
related topics
• none