func_door

keyvalues

• targetname (string) - name

• target (string) - name of the object this button should activate

• delay (string) - delay before activation

• killtarget (string) - kill target

• renderfx (integer) - render fx

• rendermode (integer) - render mode (0 - 5)

• renderamt (integer) - fx amount (1 - 255)

• rendercolor (color255) - fx color (rgb value)

• globalname (string) - global entity name

• speed (integer) - speed

• master (string) - targetname of multisource entity.

• movesnd (integer) - move sound (0 - 8)

• stopsnd (integer) - stop sound (0 - 8)

• wait (integer) delay - before close (-1 stays open)

• lip (integer) - lip remaining after move

• dmg (integer) - damage inflicted when blocked

• message (string) - message if triggered

• netname (string) - path target (overides targeted object)

• health (integer) - health (must be shot open)

• locked_sound (integer) - locked sound

• unlocked_sound (integer) - unlocked sound

• locked_sentence (integer) - locked sentence

• unlocked_sentence(integer) - unlocked sentence

flags

• starts open (1)

• don't link (4)

• passable (8)

• toggle (32)

• use only (256)

• monsters can't (512)

appearflags

notes

• none

related topics

func_door_rotating

Overview of func_ entities

Entity Guide Overview