keyvalues
• targetname (string) - name, should only be used if you want the ability to turn the trigger on and off
• target (string) - target
• master (string) - targetname of multisource entity.
• dmg (integer) - damage per 1/2 second of contact
• delay (string) - delay before trigger
• damagetype (integer) - damage type
flags
• target once (1)
• start off (2) - must be triggered before it will harm player
• no clients (8)
• fire client only (16)
• touch client only (32)
notes
• inflicts damage on any player or monster that touches it
• the following do damage on the player, even after he leaves the trigger field: nerve gas, poison, radiation, chemical, slow burn, and slow freeze
• the above damage types have their own special values for damage, so you can set the dmg field to 0
• when a monster passes through one of these triggers, he only takes damage while within the trigger (except for the damage types noted above).
related topics
• none