• targetname (string) - name, used to link to a trigger_changelevel entity


• none


• use trigger_transition entities to select entities for transitions. only entities (except the player) touching a trigger_transition (with the appropriate targetname) will move across the transition when a trigger_changelevel occurs

• the targetname must be the same as the name of the info_landmark

• you must define two trigger_changelevel entities and two info_landmark entitie (one on each level)

• if you want a one-way transition, simply put a targetname keyvalue on the trigger that you want to be inactive. it will wait to be triggered before activating, and you will never trigger it

• multiple changelevel triggers on the same level must not overlap, but any given level can have up to 16 different transitions contained in it

related topics



Overview of Triggers

Entity Guide Overview