trigger_transition

keyvalues

• targetname (string) - name, used to link to a trigger_changelevel entity

flags

• none

notes

• use trigger_transition entities to select entities for transitions. only entities (except the player) touching a trigger_transition (with the appropriate targetname) will move across the transition when a trigger_changelevel occurs

• the targetname must be the same as the name of the info_landmark

• you must define two trigger_changelevel entities and two info_landmark entitie (one on each level)

• if you want a one-way transition, simply put a targetname keyvalue on the trigger that you want to be inactive. it will wait to be triggered before activating, and you will never trigger it

• multiple changelevel triggers on the same level must not overlap, but any given level can have up to 16 different transitions contained in it

related topics

trigger_changelevel

info_landmark

Overview of Triggers

Entity Guide Overview