keyvalues
• targetname (string) - name, used to link to a trigger_changelevel entity
flags
• none
notes
• use trigger_transition entities to select entities for transitions. only entities (except the player) touching a trigger_transition (with the appropriate targetname) will move across the transition when a trigger_changelevel occurs
• the targetname must be the same as the name of the info_landmark
• you must define two trigger_changelevel entities and two info_landmark entitie (one on each level)
• if you want a one-way transition, simply put a targetname keyvalue on the trigger that you want to be inactive. it will wait to be triggered before activating, and you will never trigger it
• multiple changelevel triggers on the same level must not overlap, but any given level can have up to 16 different transitions contained in it
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