trigger_auto

keyvalues

• target (string) - target to activate when triggered

• delay (integer) - delay before trigger

• killtarget (string) - target to remove when triggered

• globalstate (integer) - global state to read

• triggerstate (integer) - trigger state (0 = off 1 = on 2 = toggle)

flags

• remove on fire (1) - remove trigger once it is activated

notes

• this trigger fires its targets when the level starts

related topics

• none

Overview of Triggers

Entity Guide Overview