• target (string)
• delay (integer) - delay before trigger
• killtarget (string) - object to kill when ammo is picked up
• this allows you to fire a snark, a small alien creature that will attack whatever living creatures it can find
• if no other creatures are found, the snark will return and attack you
• you can trigger an event when this item is picked up by matching its target value to the events targetname value.
• Overview of Weapons, Ammo, and Items
• Entity Guide Overview