keyvalues
• targetname (string) - name
• renderfx (integer) - render fx
• rendermode (integer) - render mode (0 - 5)
• renderamt (integer) - fx amount (1 - 255)
• rendercolor (color255) - fx color (rgb value)
• speed (integer) - rotation speed
• volume (integer) - volume (10 = loudest)
• fanfriction (integer) - friction (0 - 100%)
• sounds (integer) - fan sounds
0 = no sound
1 = fast whine
2 = slow rush
3 = medium rickety
4 = fast beating
5 = slow smooth
• message (string) - path/filename.wav of WAV file. set this if you want a custom sound assigned to the rotating object. this sound should be looped (something from the 'ambiance' directory). the pitch of the sound will match the speed of the rotating object
• _minlight (integer) - minimum light level
• angles (string) - pitch yaw roll (y z x)
• spawnorigin (string) - x y z - move here after lighting
• dmg (integer) - damage inflicted when blocked
flags
• start on (1)
• reverse direction (2)
• x axis (4)
• y axis (8)
• acc/dcc (16) - set this flag to have the rotating object accelerate or decelerate when activated/deactivated
• fan pain (32)
• not solid (64)
• small radius (128)
• medium radius (256)
• large radius (512)
notes
• Friction (fanfriction) modulates the spin-up/spin-down rate of any brush that uses acc/dcc flag.
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