keyvalues
• targetname (string) - name
• renderfx (integer) - render fx
• rendermode (integer) - render mode (0 - 5)
• renderamt (integer) - fx amount (1 - 255)
• rendercolor (color255) - fx color (rgb value)
• model (string) - model name (models/model.mdl)
flags
• none
notes
• renderfx should be set to 14 (constant glow)
• rendermode should be set to 3 (glow)
• renderamt controls the translucency of the glow sprite. a higher value will make the sprite more visible. a value of 150 generally produces a nice soft glow
• rendercolor should be set to the approximate color of the light
• sprites/flare1.spr is the standard round glow sprite good for the majority of point based lights.
• use this to add halo/glow effects around a light source. it should be placed directly on top of the light. it will be rendered over the top of the scene whenever its center is visible
related topics
• none