TriggerCondition conditional values

0 = no trigger

1 = see player, mad at player

2 = take damage

3 = 50% health

4 = death

5 = (N/A) squad member dead

6 = (N/A) squad leader dead

7 = hear world

8 = hear player

9 = hear combat

10 = see player, unconditional

11 = see player, not in combat