TriggerCondition conditional values
0 = no trigger
1 = see player, mad at player
2 = take damage
3 = 50% health
4 = death
5 = (N/A) squad member dead
6 = (N/A) squad leader dead
7 = hear world
8 = hear player
9 = hear combat
10 = see player, unconditional
11 = see player, not in combat