When this button is pressed, any selected brush will subtract its shape from the non-selected brushes around it.
Group/Ungroup
These control the grouping and ungrouping of sets of brushes. This is not the same as creating VisGroups. This will create physical groups of brushes that can be acted on collectively, but you do not immediately have control over their visibility or non-visibility.
Ignore Groups
This allows you to modify individual brushes that are part of a group or entity.
Hide Selected/Unselect, Show All
Along with the filter control dialog, these buttons are used to control what does and doesn't appear in the 2D and 3D space of Worldcraft. You use these buttons to create VisGroups.
Cut/Copy/Paste
These buttons follow the standard windows interface for cut/copy/paste.
Toggle Cordon State/Edit Cordon Bounds
These buttons allow you to "cordon off" an area of your map. When the cordon state is toggled on, a thick red line will appear around that area. When you compile, only the inside of that red area will be compiled, and a box will be placed around the area to seal leaks.
Note: Be sure to place a temporary player start within the bounds of the cordoned area before you test compile that section.
Toggle Select-By-Handles
When this option is toggled on, you will only be able to select objects by their center handles in the 2D view, and in the 3D view when wireframe mode is being used.
Toggle Auto-selection
When this option is toggled on, you can drag a selection box around something, and immediately after letting go of the mouse button, the objects will be selected. Otherwise, you would have to press Enter.
Texture Lock
This button toggles texture lock mode on and off. Texture lock allows you to move a brush laterally without disturbing the texture alignments. Currently, texture lock will not preserve texture alignment when you are rotating a brush.
Run Map!
This button brings up the current compile dialog.
Related Topics:
• carving