objects dialog

The New Objects dialog controls all the facets of creation within Worldcraft. Entities, prefabs, brushes - the creation of all this can be controlled from here.

toWorld (Ctrl-T)

Will remove any entity settings of the selected solid or group of solids. See Tools|Move To World for further details.

toEntity (Ctrl-W)

This will attach the currently selected solid or group of solids to an entity. See Tools|Tie To Entity for further details.

Categories

When the Entity Tool is active, no categories are available. With Block Tool selected, there will be at least one category available: the "Primitives", which contain Worldcraft's four basic solid shapes: block, cylinder, spike, and wedge. If any Prefab libraries have been defined, then the library names will also be listed here.

Object

This list contains all objects that belong to the chosen category. For entities, the list contains all entity classes available. For solids, if the 'Primitives' category has been selected, then this list contains the four types of primitives. If a Prefab library has been selected, then this list contains all objects in the library.

Faces

This selector becomes active if the Block Tool is active, and either 'cylinder' or 'spike' is the current solid type. The value, which can be changed by either keyboard or clicking LMB on the little arrows), represents the number of side faces the cylinder/spike will be created with.

Create Prefab (Ctrl-R)

This will let you turn a selected object into a prefab object which will be easily reusable. When you press this button, a Create Prefab dialog will pop up. Here you can enter the name and description of the prefab, as well as choose which library it will be placed in.

Related Topics:

creating entities

creating solids

creating prefabs