Re: Whats up over here.. and an open question


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Posted by Wipeoot on February 13, 1999 at 19:07:35:

In Reply to: Re: Whats up over here.. and an open question posted by Stubbs on February 13, 1999 at 18:14:38:

: : Okay, just thought that as the lead coder, I should let you know what is going on.
: : Everyone here is busy, despite the situation. : )

: : ...

: : Here is the question I want answered. What do everyone want to see in the AI department? Think about HL.. they made a good decision and gave certain entiies high level AI [human grunts] and other lower AI [... all early aliens]. Is this a well liked way of doing this? Or should we go with a different system? Any ideas or suggestions? What was the most FUN about HL AI? Any weaknesses? What would you like to see changed or improved? This will be my area in this project, so I would like to hear from any/everyone.

: Well, as I kinda suggested earlier....I like to be surprised, I think it'd be cool if some creatures were planted there as traps thousands of years ago and then you walk by and activate them...they would start out looking like just another piece of scenery, but you would start seeing movement and eventually they would come to life...I think that the robots should have fairly simple AI....maybe they would have limited senses (like no sight...but could hear you, or IR vision or...lotsa things) The creatures should run mainly on instinct unless they look like they'd be intelligent...creatures would mind their own business unless they are hungry or threatened...and then the aliens would be strategic and intelligent, they would plan attacks much like the human grunts in HL....except with different abilities (I've always liked things that hang on the ceiling and drop down behind you :)
: well...that's all I can think of right now..... (need anybody to do skins or textures? because I'd like to try and help, maybe you could think of something for me to do and I could see if I'm any good at it :) and if not..I'll just live my life as a hermit

: I want an intelligent enemy that is running away / searching others when the enemy knows that he�d surely die. He should be able to see your weapon for example. And I�d to have different types of enemies. Skuts running away searching for help, warriors... a.s.o.




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