Half-Life |
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Sierra and Valve are ready
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Half-Life has everything you'd want in a first person shooter: the Quake engine; support for OpenGL Direct3D and MMX; and monsters with a mind-blowing 6,000 polygons, created with Valve's proprietary skeletal animation system. Toss in 16 and 24-bit color and the richest color palette in the 3D bunch, and you've got the computer game equivalent of a summer action movie blockbuster.
We'll be adding more screen shots over the coming weeks, and be sure to check out the October issue for a full-blown preview of the game.