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Monica Harrington
Valve LLC
(425) 889-9642, ext. 130
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Valve Licenses Intel MRM Technology for Team Fortress 2
Highly detailed, realistic looking models will make gameplay even more immersive

Kirkland, WA (March 16, 1999) - Valve LLC, the makers of the blockbuster PC game Half-Life, announced today that they will be using Intel's Multiresolution Mesh Technology for their upcoming title Team Fortress 2. This technology will allow Valve to create a "scaleable" game with highly detailed, realistic looking models that automatically adjust performance to the gamer's PC.

"We believe the PC is the ultimate entertainment platform," said Gabe Newell, Valve co-founder and managing director. "By combining Intel's new MRM technology with our own Parametric Animation skeletal modeling system, we're able to create realistic-looking models that move the way real people do. This represents a huge advance in terms of making PC entertainment more appealing for a broader spectrum of users."

"A big advantage of Intel MRM technology is that it's scaleable to the available processing power," said Ken Birdwell, senior development engineer at Valve. "We build models once, and they are automatically optimized for each player's hardware, giving everyone the maximum performance and resolution possible."

"The Intel MRM technology lowers the cost and shortens the development time needed to create compelling 3D content for games," said Matthew B. Langie, strategic marketing manager for 3D technologies developed in the Intel Architecture Labs. "With scaleable titles such as Team Fortress 2, gamers will see 3D games that automatically adjust to their system, be it the highest-end Pentium III processor-based computer or a basic PC system."

Team Fortress 2 is a cooperative action game slated for release later this year. Valve's debut game, Half-Life, currently a best seller, has won Game of the Year honors from more than 30 publications worldwide, including PC Gamer, Computer Gaming World, and CNET's Gamecenter.

Founded in 1996, Valve develops game software. Based in Kirkland, Washington, the company consists of more than 25 leading artists, game designers and programmers. TF Software PTY Ltd., the developers of Team Fortress, was an Australian developer of games software acquired by Valve in 1997. More information about Valve is available through the company's web site at www.valvesoftware.com.

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