| Name | Last modified | Size |
---|
 | Parent Directory | | |
 | Blobulator (Ilya Rosenberg) | 2022-12-14 09:32 | |
 | Sierra & Valve Contracts | 2022-12-14 09:32 | |
 | Steam Developer Conference 2006 | 2022-12-14 09:32 | |
 | The Cabal (Ken Birdwell) | 2022-12-14 09:28 | |
 | The Final Hours (Geoff Keighley) | 2022-12-14 09:28 | |
 | 2003_ValvePresskit_Q!21-EBOOK.pdf | 2017-07-03 19:36 | 2559 KB |
 | AGDC2005_SoundPractices.pdf | 2017-05-20 03:50 | 467 KB |
 | AI in First-Person Shooter Games.pdf | 2022-08-12 20:33 | 8579 KB |
 | ai_systems_of_l4d_mike_booth.pdf | 2017-04-12 21:35 | 4235 KB |
 | d3dtutorial10_half-life2_shading.pdf | 2017-12-31 19:30 | 6970 KB |
 | FPS.pdf | 2020-11-20 02:18 | 6277 KB |
 | GameFest08_ArtInSource.pdf | 2017-04-12 21:23 | 6926 KB |
 | GDC10_ShaderTechniquesL4D2.pdf | 2017-04-13 00:36 | 10806 KB |
 | GDC2004_Half-Life2_Shading.pdf | 2017-05-20 03:50 | 8877 KB |
 | GDC2006_HL2DesignProcess.pdf | 2017-05-20 03:50 | 1198 KB |
 | GDC2006_PhysicalGameplayInHL2.pdf | 2017-05-20 03:50 | 329 KB |
 | GDC2007_SourceMulticore.pdf | 2017-05-20 03:50 | 240 KB |
 | GDC2008_PortalPostMortem.pdf | 2017-04-12 21:29 | 1879 KB |
 | GDC2008_PostProcessingInTheOrangeBox.pdf | 2017-04-12 21:23 | 3087 KB |
 | GDC2008_StylizationWithAPurpose_TF2.pdf | 2017-04-12 17:38 | 6255 KB |
 | GDC2009_ReplayableCooperativeGameDesign_Left4Dead.pdf | 2017-04-12 21:35 | 2656 KB |
 | GDC2009_ValvesApproachToPlaytesting.pdf | 2017-04-12 21:35 | 2242 KB |
 | gdc2010_vlachos_l4d2wounds.pdf | 2017-04-13 00:38 | 4560 KB |
 | GDC2012_Ruskin_Elan_DynamicDialog.pdf | 2017-04-13 00:44 | 19381 KB |
 | gdc_2011_grimes_nonstandard_textures.pdf | 2017-04-13 00:36 | 10318 KB |
 | lecture11.pptx | 2022-09-02 11:13 | 381478 KB |
 | Leonard_Tom.ppt | 2021-08-28 09:36 | 397 KB |
 | Liden.ppt | 2020-11-20 02:07 | 4929 KB |
 | MAbrashGDC2013.pdf | 2017-04-13 00:45 | 3846 KB |
 | Migdalskiy_Sergiy_Physics_for_Game_02.pdf | 2017-05-20 03:50 | 9076 KB |
 | MIGS08_ConnectingVisualsToGameplay.pdf | 2017-04-12 21:24 | 8008 KB |
 | Mitchell-IllustrativeRenderingInTF2(Siggraph07).pdf | 2017-10-29 01:11 | 2886 KB |
 | NPAR07_IllustrativeRenderingInTeamFortress2.pdf | 2017-05-20 03:50 | 2790 KB |
 | NPAR07_IllustrativeRenderingInTeamFortress2_Slides.pdf | 2017-05-20 03:50 | 2799 KB |
 | NPAR2007_IllustrativeRenderingInTeamFortress2.wmv | 2017-05-20 03:50 | 79090 KB |
 | SentryManual_web.pdf | 2017-05-20 03:50 | 2300 KB |
 | SIGGRAPH06_Course_HDRInValvesSourceEngine_Slides.pdf | 2017-05-20 03:50 | 14158 KB |
 | SIGGRAPH06_Course_ShadingInValvesSourceEngine.pdf | 2017-05-20 03:50 | 3225 KB |
 | SIGGRAPH06_Course_ShadingInValvesSourceEngine_Slides.pdf | 2017-05-20 03:50 | 15649 KB |
 | SIGGRAPH2007_AlphaTestedMagnification.pdf | 2017-04-12 17:52 | 5274 KB |
 | SIGGRAPH2007_EfficientSelfShadowedRadiosityNormalMapping.pdf | 2017-05-20 03:50 | 2278 KB |
 | siggraph2010_vlachos_waterflow.pdf | 2017-04-13 00:36 | 6567 KB |
 | SOURCE_InfoSheet.pdf | 2017-05-20 03:50 | 6567 KB |
 | steamDeck_booklet_EN.pdf | 2022-08-30 10:07 | 17362 KB |
 | Team_Fortress_in_VR_GDC.pdf | 2017-04-13 00:45 | 2707 KB |
 | TF2_Orange_Box_To_Free_To_Play_GDC2012.pdf | 2017-04-12 21:29 | 5770 KB |
 | Valve-Left-4-Dead-2-Linux-SIGGRAPH_Aug12.pdf | 2021-08-28 09:36 | 4482 KB |
 | Valve_NewEmployeeHandbook.pdf | 2017-05-20 03:50 | 26380 KB |
 | ValveBiofeedback-Ambinder.pdf | 2017-04-13 00:41 | 3723 KB |
 | ValveXperf-Dawson.pdf | 2017-04-13 00:41 | 4577 KB |