The following animation sequence names can be used within the scripted_sequence and aiscripted_sequence entities to make the monster_zombie perform a number of different actions.
• Busting_through_wall – busts through wall and lands flat on face
• Bust_window – launches through window
• Getup – gets up from flat on his face
• Falling – falling loop animation
• Freak – sits in chair spazzing out
• Freakdie – dies in chair
• Haulzombie – hauls dead bodies down a corridor
• Kick_punch_wall
• Slideidle – has just been shot and is about to slump against wall
• Slidewall – hits wall and slides down after being shot
• Soda – messes with the soda machine then hits it
• Stand_up – gets up after bursting through window
• Vent_c1a3a – pulls guard through a vent, then swings him into a switch
• Zombie_pull_scientist – pulls scientist through wall