monster_zombie

keyvalues

• target (string) - move target

• targetname (string) - name

• TriggerTarget (string) - what to trigger when TriggerCondition is met

• TriggerCondition - trigger conditions

flags

• wait til seen (1)

• gag (2)

• monsterclip (4)

• prisoner (16)

• wait for script (128)

• pre disaster (256)

• fade corpse (512)

appearflags

notes

• spawns a zombie. a zombie results from when a headcrab chows down on scientist-braineroos.

related topics

monster_headcrab

zombie animation sequences

Overview of Monsters

Entity Guide Overview