The following animation sequence names can be used within the scripted_sequence and aiscripted_sequence entities to make the monster_human_grunt perform a number of different actions.
• Bustwall – dead grunt gets thrown through wall
• Converse1 – talks casually to another grunt
• Converse2 – talks casually to another grunt
• Divecover – dives out of the way
• Diveaside_idle – prepares to dive out of the way
• Diveaside – dives out of the way
• Dragholdidle – dead grunt is about to be dragged into hole by bullsquid
• Draghole – gets dragged into hole by bullsquid
• Hoprail – hops over rail
• Idle1
• Idle2
• kneeldive_idle – prepares to dive out of the way
• kneeldive – dives out of the way
• pipetoss – tosses a bomb
• plunger – hits plunger to blow something up
• Startleleft – quickly turns to face his left
• Startleright – quickly turns to face his right
• trackwave – stands in middle of track and waves
• trackdive – second part to trackwave, dives out of the way of train