Scripted Sequences, Human Grunt

The following animation sequence names can be used within the scripted_sequence and aiscripted_sequence entities to make the monster_human_grunt perform a number of different actions.

Bustwall – dead grunt gets thrown through wall

Converse1 – talks casually to another grunt

Converse2 – talks casually to another grunt

Divecover – dives out of the way

Diveaside_idle – prepares to dive out of the way

Diveaside – dives out of the way

Dragholdidle – dead grunt is about to be dragged into hole by bullsquid

Draghole – gets dragged into hole by bullsquid

Hoprail – hops over rail

Idle1

Idle2

kneeldive_idle – prepares to dive out of the way

kneeldive – dives out of the way

pipetoss – tosses a bomb

plunger – hits plunger to blow something up

Startleleft – quickly turns to face his left

Startleright – quickly turns to face his right

trackwave – stands in middle of track and waves

trackdive – second part to trackwave, dives out of the way of train

Scripted Sequence Overview

Entity Guide Overview