keyvalues
• target (string) - move target
• targetname (string) - name
• TriggerTarget (string) - what to trigger when TriggerCondition is met
• TriggerCondition - trigger conditions
• netname (string) - squad name
• weapon (integer) - grunt's weapons
1 = 9mm assault rifle
3 = 9mm assault rifle and handgrenades
5 = 9mm assault rifle and grenade launcher
8 = shotgun
10 = shotgun and handgrenades
flags
• wait til seen (1)
• gag (2)
• monsterclip (4)
• prisoner (16)
• squad leader (32)
• wait for script (128)
• pre disaster (256)
• fade corpse (512)
notes
• spawns a human grunt. these gun toting grenade loving dudes are here for you, and not in a good way.
• be sure to specify what weapons they have. They will default to 9mm assault rifle and handgrenades.
related topics
• monster_human_assault