monster_human_grunt

keyvalues

• target (string) - move target

• targetname (string) - name

• TriggerTarget (string) - what to trigger when TriggerCondition is met

• TriggerCondition - trigger conditions

• netname (string) - squad name

• weapon (integer) - grunt's weapons

1 = 9mm assault rifle

3 = 9mm assault rifle and handgrenades

5 = 9mm assault rifle and grenade launcher

8 = shotgun

10 = shotgun and handgrenades

flags

• wait til seen (1)

• gag (2)

• monsterclip (4)

• prisoner (16)

• squad leader (32)

• wait for script (128)

• pre disaster (256)

• fade corpse (512)

appearflags

notes

• spawns a human grunt. these gun toting grenade loving dudes are here for you, and not in a good way.

• be sure to specify what weapons they have. They will default to 9mm assault rifle and handgrenades.

related topics

monster_human_assassin

• monster_human_assault

human grunt animation sequences

Overview of Monsters

Entity Guide Overview