The following animation sequence names can be used within the scripted_sequence and aiscripted_sequence entities to make the monster_scientist perform a number of different actions.
• beatdoor – beats on a door or window
• buysoda – tries to buy soda, then hits machine
• C1a0_catwalkidle – balancing on unsteady catwalk
• C1a0_catwalk – falling from catwalk that breaks
• ceiling_dangle – gets pulled up into the ceiling tiles
• checktie – straightens his tie
• Coffee – sitting down with hands on coffee cup
• cowering_in_corner – cowers, sitting on floor shaking head loop
• Cprscientist – scientist giving cpr
• Cprscientistrevive – helping guard up after reviving him with cpr
• Crawlwindow – crawls through a window
• Deskidle – leans on desk
• divewindow – dives through window then gets up to run away
• Franticbutton – races to shut off an event (pre-disaster)
• Handrailidle – leans on handrail
• Handrail – turns from handrail to look at something
• Haulscientist – zombie hauls the body of a dead scientist around
• headcrabbed – pushes file cabinet on headcrab, then gets headcrabbed from behind
• ickyjump_sci – icthyosaur jumps up and knocks scientist off catwalk
• Idle1 – subtle
• Idle3 – look up
• Idle4 – look down
• Idle5 – look right
• Idle6 – look left
• Idle7 – shifts position
• Idewall – standing next to wall before the "scientist_gets_pulled" sequence
• locked_door –- tries frantically to get out of the locked door
• lookwindow – looks through window
• no – shakes head no
• pondering – studies walls
• pondering2 – studies walls
• pondering3 –studies walls
• pulldoor – tries pulling on a locked door
• push_button – presses a waist-high button in front of him
• scientist_gets_pulled – gets pulled into the walls by zombie
• Startle – startles and turns to the left
• Studycart – studies pushcart
• tieshoe – props foot up on bench to tie shoe
• Tentacle_grab – gets grabbed by tentacle that busts through window
• unlock_door – unlocks door for player
• Ventpull1 – gets pulled into vent, legs first
• Ventpull2 – tries to save other scientist from being pulled into vent
• Ventpullidle1 – idle animation for ventpull1
• Ventpullidle2 – idle animation for ventpull2
• wave – waves at player
• Writeboard – writes on the whiteboard
• yes – shakes head yes