monster_scientist

keyvalues

• target (string) - move target

• targetname (string) - name

• TriggerTarget (string) - what to trigger when TriggerCondition is met

• TriggerCondition - trigger conditions

• body (integer) - body style

-1 = random

0 = glasses

1 = einstein

2 = luther

3 = slick

• UseSentence (string) - use sentence

• UnUseSentence (string) - un-use sentence

flags

• wait til seen (1)

• gag (2)

• monsterclip (4)

• prisoner (16)

• wait for script (128)

• pre disaster (256)

• fade corpse (512)

appearflags

notes

• spawns a scientist. try to keep them from becoming alien munchies.

related topics

monster_scientist_dead

monster_sitting_scientist

scientist animation sequences

Overview of Monsters

Entity Guide Overview