keyvalues
• target (string) - move target
• targetname (string) - name
• TriggerTarget (string) - what to trigger when TriggerCondition is met
• TriggerCondition - trigger conditions
• orientation (integer) - 0: floor mounted, 1: ceiling mounted
flags
• wait til seen (1)
• gag (2)
• monsterclip (4)
• prisoner (16)
• auto-start (32)
• start inactive (64)
• wait for script (128)
• pre disaster (256)
• fade corpse (512)
notes
• spawns a large turret. when you come within its vicinity, it'll attempt to shoot you to shreds.
related topics
• none