keyvalues
• targetname (string) - name
• target (string) - name of the object this button should activate
• delay (string) - delay before activation
• killtarget (string) - kill target
• renderfx (integer) - render fx
• rendermode (integer) - render mode (0 - 5)
• renderamt (integer) - fx amount (1 - 255)
• rendercolor (color255) - fx color (rgb value)
• globalname (string) - global entity name
• speed (integer) - speed
• master (string) - targetname of multisource entity.
• movesnd (integer) - move sound (0 - 8)
• stopsnd (integer) - stop sound (0 - 8)
• wait (integer) delay - before close (-1 stays open)
• lip (integer) - lip remaining after move
• dmg (integer) - damage inflicted when blocked
• message (string) - message if triggered
• netname (string) - path target (overides targeted object)
• health (integer) - health (must be shot open)
• locked_sound (integer) - locked sound
• unlocked_sound (integer) - unlocked sound
• locked_sentence (integer) - locked sentence
• unlocked_sentence(integer) - unlocked sentence
• skin (integer) - contents
-3 = water
-4 = slime
-5 = lava
• WaveHeight (string) - wave height
flags
• starts open (1)
• don't link (4)
• passable (8)
• toggle (32)
• use only (256)
notes
• you can set the default wave height in the worldspawn properties
related topics