player_loadsaved

keyvalues

• targetname (string) - name

• duration (string) - fade duration in seconds

• holdtime (string) - hold fade in seconds

• renderamt (integer) - fx amount (1 - 255)

• rendercolor (color255) - fx color (rgb value)

• messagetime (string) - show message delay

• message (string) - text on entering the world

• loadtime (string) - reload delay

flags

• none

notes

• triggering this entity will cause the last autosaved game to be loaded

• this will be handy for making sure the player doesn't kill any essential NPCs

related topics

trigger_autosave

Overview of Miscellaneous

Entity Guide Overview