keyvalues
• targetname (string) - name
• duration (string) - fade duration in seconds
• holdtime (string) - hold fade in seconds
• renderamt (integer) - fx amount (1 - 255)
• rendercolor (color255) - fx color (rgb value)
• messagetime (string) - show message delay
• message (string) - text on entering the world
• loadtime (string) - reload delay
flags
• none
notes
• triggering this entity will cause the last autosaved game to be loaded
• this will be handy for making sure the player doesn't kill any essential NPCs
related topics