trigger_counter

keyvalues

• target (string)

• targetname (string) - name

• netname (string) - target path

• style (integer) - style (32)

• killtarget (string) - kill target

• master (string) - targetname of multisource entity.

• sounds (integer) - sound style (3, 0 = no sound)

• delay (integer) - delay before trigger

• message (string) - message

• count (integer) - count before activation

flags

• no message (1) - when this is not enabled, each activation of the trigger_counter will display a message telling the player how many more times the counter must be triggered.

• no clients (2) - not triggered by players

• pushables (4) - activated by pushable objects

notes

• This can be used to make the player need to perform a number of tasks in order to trigger an event.

related topics

trigger_once

trigger_multiple

Overview of Triggers

Entity Guide Overview