Some people have the worst luck
Not enough credit is given to scientists. Especially ones like Gordon Freeman. When aliens
come and invade his lab and everyone else backs away, Gordon grabs his trusty crowbar and gets
down to business. Yes folks, he slices, he dices, and makes aliens go SPLAT against the
walls. How did he sharpen his alien killing skills so greatly? There is a little story
behind that question. Pull up a chair and I'll tell you all about it.
Gordon works for the government. All his projects are worked on a 'need to know' basis. If
he doesn't 'need to know' about something for his experiments, they don't tell him. He knew
almost nothing of this particular project; still, he moved on and started to perform his
experiments. Then something went wrong. The lab literally exploded. Dazed, Gordon got up
and looked around. Then they start to come out. Creatures of all kinds are ripping the
scientists apart all around the facility. So that's when, as I said before, Gordon Freeman
gets down to business. He grabs a crowbar and tries to get out. Too bad he doesn't know the
layout of the facility. What's worse, is that the government has sent in a group of soldiers
to silence him. Can Gordon escape the government and the hordes of aliens overrunning the
facility? That depends only on your skills.
The sad truth is that Valve software is making poor Gordon endure all of this for our
enjoyment. He doesn't know that he is in a game. I'm sure there is some activist
organization somewhere for Non-Living Game Character Rights that would put an end to this.
Well, in any event, we can look forward to hours and hours of fun with Gordon and his alien
friends.
Technology above the rest
Half-Life makes a few technological breakthroughs. At the heart of everything, is an almost
completely redone Quake 2 engine. Valve has added a lot of stuff though, and not much of it
(the Quake 2 engine) remains. The main achievement of the engine upgrades is the 16-bit color
palette. Previously, first person shooters have mostly used 8-bit color pallets. That just
doesn't cut it these days. Now with Half-Life's 16-bit pallet, things will look twice as good
as before. In previous games, the levels could be 'painted' with 256 colors; Half-Life's
levels can be 'painted' with 65,535 colors. All these new colors allow for colored lighting
in software mode. That is not all though, colored lights can blend together, surfaces can
shine, smoke can be thick or thin, you name it, and it can happen in software mode. As a
matter of fact, the only benefits that will come from having hardware acceleration are
increased framerate and the fact that things will look a little cooler :) Another
interesting thing is the dynamic surfaces. For example when the player moves through the
water, it will ripple realistically.
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