Weapon: Multiple Unit Launch Engine (M.U.L.E.)

Configurations:

  • LAUNCH WHEN FIRED (simple: Pull trigger, rocket(s) launch)
  • LAUNCH WHEN LOCKED (fires only if the trigger is down and the crosshairs detect a target)
  • FLIGHTPATH GUIDED (rocket follows the laser-dot)
  • FLIGHTPATH HOMING (rocket actively seeks targets)
  • FLIGHTPATH SPIRAL (2 rockets are launched that orbit each other in a double-helix path)
  • TRIGGER ON IMPACT (simple: If the rocket hits something, it detonates)
  • TRIGGER ON PROXIMITY (if the rocket is near something, it detonates)
  • TRIGGER TIMED (the rocket will bounce off of surfaces and explode like a grenade)
  • TRIGGER WHEN TRIPPED (rockets will stick into walls and a trip-laser is activated)
  • PAYLOAD EXPLOSIVE (standard explosion)
  • PAYLOAD CLUSTERBOMB (6 small grenades burst out and explode)

Ammo: Standardized Rocket

Gunman troops can make use of rockets even if they do not have the M.U.L.E. or similar launcher available...

Step 1) Unscrew nose cone in a counterclockwise direction, and discard.
Step 2) Carefully extract the rocket's core and detonator.
Step 3) Discard the rocket engine and casing.
Step 4) Using the red button on the top of the core, configure the explosives.

  • TRIGGER TIMED (once thrown, the core explodes after 5 seconds)
  • TRIGGER WHEN TRIPPED (core is stabbed into any surface and trip-laser is activated)
  • PAYLOAD EXPLOSIVE (standard explosion)
  • PAYLOAD CLUSTERBOMB (6 small grenades burst out and explode)

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