Half-Life
from www.shugashack.com
Something that seems to elude about 95% of all 3D shooters out there is making a game that satisfies the gamer through means other than just blowing stuff up and making people die. I'm confident in stating that I believe Half-Life has achieved this. How so? Well, it's simple. I didnt even have a weapon for at least 45 minutes when I started the game, and was still engrossed by the game. I was happy wandering around talking to scientists who in turn liked to bitch at me about being 30 minutes late for my appointment. I can surmise from that experience and further playing of the game that there is more to Half-Life than just killing monsters. In my eyes, this is a good thing. The Levels Something that also impressed me that I didnt mention while up at Valve, was the fact that more often than not when I was shown a particular area, it was more often than not being shown by one level designer who wasnt even the main architect for that particular bsp. They were all proud of the game, not just individual accomplishments but of what the team had produced. I dont think the guys up at Valve even realized how odd this was. This is a good thing. Another point about the levels is that they arent really "levels" as it were. There are literally about 100 different bsps in the game. All generally pretty small. The reasoning behind this is much quicker load times, and the feel of a "continuous world" as well. Half-Life will run on a machine with only 16 megs of ram. The load times between levels are snappy as hell, just as advertised. No more firing up the game, and going to grab a beer between level loads. Architecture in general was well done and convincing. The level designers really seemed to have a feel for making the player forget that the world was made of polygons. Artwork /
Models The actual visuals of the character models were very nice, but didnt blow me away or anything. The Gordon model (your character) is kinda cool, one problem I have though is its just a bit strange to see an old dude with a beard in deathmatch. I mean, no matter how cool deathmatch is.. its still some old dude with a beard. I hope they get some sort of generic military type guy in there to play with in DM. Obviously game companies in general are held back by poly counts and minimum system requirements. Judging from the work in Half-Life though, whatever Valve works on next will have some of the best models and animations in the world. I Can't Take It! MORE! ---> comments?
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